Category Archives: World of Warcraft

Single-try dungeon challenges in MMORPGs

It’s a rarity in modern MMORPG gaming to face a challenge that you can’t retry. In single player RPGs there may be consequences for failure in fighting a boss or other encounter, though with save games such consequences are usually … Continue reading

Posted in MMORPG, World of Warcraft | 3 Comments

Competition and quest objectives #WorldofWarcraft

Roger of Contains Moderate Peril has a post about Need vs Greed. He contemplates whether loot should go the way of gathering nodes, and be given to all characters in group content. Reading the post reminded me of a frequent … Continue reading

Posted in MMORPG, World of Warcraft | Comments Off on Competition and quest objectives #WorldofWarcraft

Azeroth’s lack of pantheon

Belghast has a rather interesting post up about the lack of defined pantheistic religion in World of Warcraft. The few religious figures that are in the game are either very abstract, such as “the Light”, or rather niche such as … Continue reading

Posted in D&D, DDO, EQ2, MMORPG, Neverwinter, TTRPG, World of Warcraft | 1 Comment

Balancing for the end-game and moment-to-moment gameplay #FFXIV

We played over the last few days a good chunk of Final Fantasy XIV, as part of the latest free login campaign. FFXIV is a game that I enjoy playing when I’m in the middle of a session, but for … Continue reading

Posted in FFXIV, MMORPG, World of Warcraft | 4 Comments

Torghast seems rather fun

My exploration of the Shadowlands post-cap content continues, and I’m thinking that Torghast is a rather fun content-type. I’ll caveat that with a few conditions: I’m only playing it duo or with a larger group, not soloing it, plus I’m … Continue reading

Posted in MMORPG, World of Warcraft | Comments Off on Torghast seems rather fun

“My mana is low”

When we started playing World of Warcraft Classic we were suddenly reminded of all the ‘error’ phrases that characters say if they are low on resources, you know the ones: “My mana is low”, “Not enough energy”, etc. They were … Continue reading

Posted in D&D, EQ2, Fantasy Grounds, MMORPG, Starfinder, TTRPG, World of Warcraft | Comments Off on “My mana is low”

Pre-expansion zerging #WorldofWarcraft

I wasn’t sure what to expect from the pre-Shadowlands content patch, but so far it has been very different to what I though it would be. From what I’ve seen there’s sign yet of the undead plague, yet, though I … Continue reading

Posted in MMORPG, World of Warcraft | Comments Off on Pre-expansion zerging #WorldofWarcraft

Quests that make you go nope… #WoWClassic

Last night I did the second half of the prequels for my druid’s class quest in Sunken Temple. The first half was a very Vanilla-standard grindy gathering quest: with mobs and nodes that had an annoyingly irregular drop-rate. I had … Continue reading

Posted in MMORPG, World of Warcraft | 1 Comment

Finding novelty in familiar places #WoWClassic

Our Horde journey through Classic World of Warcraft’s Azeroth continues, and I remain impressed with the zone design, and the little details lovingly placed around them. Movement is so slow and the old zones are not so familiar, yet, for … Continue reading

Posted in MMORPG, World of Warcraft | Comments Off on Finding novelty in familiar places #WoWClassic

Feeling the effects of party composition #WoWClassic

World of Warcraft Classic, with its older, more unique class design has the double-edged sword of party composition as a stronger element to gameplay. I’ve seen this in our second dungeon-party leveling experience. All of us have commented at times … Continue reading

Posted in MMORPG, World of Warcraft | Comments Off on Feeling the effects of party composition #WoWClassic