Category Archives: World of Warcraft

Sentimental character actions

Some days, when I have other gaming plans, I log into Everquest 2 for a really short session just to check on Overseer missions, check my broker sales, the usual character ‘admin’ type stuff. But I rarely if ever forget … Continue reading

Posted in EQ2, MMORPG, Neverwinter, World of Warcraft | 2 Comments

How observant should mobs be?

Playing World of Warcraft Classic I was struck by just how illogical monsters tend to be over spotting adventurers rampaging through their home. Most MMORPGs have pretty dumb Non-Player Characters, they stand around, or maybe wander around, but will completely … Continue reading

Posted in DDO, LotRO, MMORPG, World of Warcraft | 1 Comment

Hunter life..

I’ve been playing quite a lot of my Hunter in WoW Classic in recent sessions. It’s a fun class to play. The class has some interesting signature abilities, not least a good measure of survivability, I recently dinged level 30 … Continue reading

Posted in MMORPG, World of Warcraft | 2 Comments

Because it’s there..

I have a habit of climbing any available surface in MMORPGs. This applies in the open world and even in dungeons. I just like to see if my character *can* get up onto this surface or that area. Not all … Continue reading

Posted in DDO, MMORPG, Neverwinter, World of Warcraft | 1 Comment

Memorable abilities in Classic

Playing through our latest dungeon run on Uldaman, I noticed over the two hours we were delving around in these Titan ruins some old World of Warcraft abilities that I’d not seen for a long while. The ability pruning over … Continue reading

Posted in MMORPG, World of Warcraft

Conjured food and drink

Although I’m sure it doesn’t taste that great, and the lack of variety could get on my modern-sensibility nerves, in MMORPGs I do enjoy playing with classes and items that can conjure food and/or drink. I suppose it’s less of … Continue reading

Posted in DDO, EQ2, MMORPG, World of Warcraft | 3 Comments

Environmental challenges in MMORPGs

I’ve been reading about environmental challenges in tabletop roleplaying games and started thinking what examples I could come up with from this genre. I’m talking here of ways in which a combat encounter or character’s progress can be made more … Continue reading

Posted in DDO, EQ2, MMORPG, World of Warcraft | 5 Comments