Category Archives: World of Warcraft

“May as well not be an MMO”

Naithin has a post that’s caused some interesting conversation around MMORPGs and how some of us experience them. His post talks about FFXIV and how solo levelling can lack some of the MMO experience. This made me think back to … Continue reading

Posted in EQ2, FFXIV, Guild Wars, LotRO, MMORPG, Rift, SWTOR, World of Warcraft | 3 Comments

LOTRO and nostalgia gaming in 2021

I think I’m immune to the pull of nostalgia in gaming, or have grown largely to be. I logged on to the Lord of the Rings Online Treebeard ‘slow’ progression server and created a new human Loremaster to play through … Continue reading

Posted in EQ2, LotRO, MMORPG, SWTOR, World of Warcraft | 1 Comment

Gaming update – June 2021

I’m in a real MMORPG lull at the moment for various reasons. We’ve been on a World of Warcraft break for well over a month now, although 9.1 has a launch date looming, I’m in no big hurry to return … Continue reading

Posted in D&D, MMORPG, Starfinder, TTRPG, World of Warcraft | Comments Off on Gaming update – June 2021

A classic mode for SWTOR?

The news that the release date of Burning Crusade Classic is June 1st, has me thinking today not of when my character will be rushing through the Dark Portal, but rather of how such a return to earlier times could … Continue reading

Posted in MMORPG, SWTOR, World of Warcraft | Comments Off on A classic mode for SWTOR?

I like new classes (and I cannot lie)

I’m a fan of having new classes to play in gaming, there isn’t such a thing as too many options in my opinion. It means I reactively disagree with statements like “we have enough classes already” when discussing MMORPGs – … Continue reading

Posted in D&D, EQ2, MMORPG, TTRPG, World of Warcraft | 3 Comments

Appreciating whimsy

Playing some more Skylanders, specifically the Sheep Wreck Island adventure pack, I was struck by how much I appreciate some playful humour. Sheep are a constant source of humour in the Skylanders series – they are portrayed both as sinister … Continue reading

Posted in MMORPG, Wildstar, World of Warcraft | Comments Off on Appreciating whimsy

Single-try dungeon challenges in MMORPGs

It’s a rarity in modern MMORPG gaming to face a challenge that you can’t retry. In single player RPGs there may be consequences for failure in fighting a boss or other encounter, though with save games such consequences are usually … Continue reading

Posted in MMORPG, World of Warcraft | 3 Comments

Competition and quest objectives #WorldofWarcraft

Roger of Contains Moderate Peril has a post about Need vs Greed. He contemplates whether loot should go the way of gathering nodes, and be given to all characters in group content. Reading the post reminded me of a frequent … Continue reading

Posted in MMORPG, World of Warcraft | Comments Off on Competition and quest objectives #WorldofWarcraft

Azeroth’s lack of pantheon

Belghast has a rather interesting post up about the lack of defined pantheistic religion in World of Warcraft. The few religious figures that are in the game are either very abstract, such as “the Light”, or rather niche such as … Continue reading

Posted in D&D, DDO, EQ2, MMORPG, Neverwinter, TTRPG, World of Warcraft | 1 Comment

Balancing for the end-game and moment-to-moment gameplay #FFXIV

We played over the last few days a good chunk of Final Fantasy XIV, as part of the latest free login campaign. FFXIV is a game that I enjoy playing when I’m in the middle of a session, but for … Continue reading

Posted in FFXIV, MMORPG, World of Warcraft | 4 Comments