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Category Archives: TTRPG
Creative writing and OGL controversy #D&D #Starfinder
The podcasts that I listen to while walking / commuting to University have been rather dominated by the Wizards of the Coast – Open Gaming License controversy of late (e.g. DM of None). For anyone not that connected with Dungeons … Continue reading
Posted in D&D, Starfinder, TTRPG
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All the Dungeons & Dragons news
There was a flurry of Dungeons & Dragons news last week (see Polygon.com summary), it came out just as I was ramping up to a frantic week of work so I was kind of distracted from absorbing any of it … Continue reading
Posted in D&D, Starfinder, TTRPG
1 Comment
Adaptations in TTRPGs
Thinking back to what I wrote about adapting to a dual-stick controller previously, I was reminded of several examples of adaptation in another gaming context: tabletop roleplaying games. I’ve also written before about the forever nature of roleplaying rulesets and … Continue reading
Posted in D&D, Fantasy Grounds, Starfinder, TTRPG
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Adding replay value
Do MMORPG designers miss a trick when it comes to replay value? Computer RPG gaming (of the single-player kind), such as Jedi: Fallen Order, usually have some ways to encourage a replay: there are varied ways of building your character … Continue reading
Posted in D&D, MMORPG, SWTOR, TTRPG, World of Warcraft
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Starships and the Drift in #Starfinder
Drift travel in the Starfinder RPG involves planar travel through the technological transposition of the starship between normal space and the ever-shifting plane of the Drift. It’s characteristics and the function of the literally divine-inspired Drift engine technology remain only … Continue reading
Posted in Starfinder, TTRPG
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Sunday thoughts #DnD #Gloomhaven
I’ve managed absolutely no MMORPG gaming this whole week: a combination of factors conspiring to keep me away from the hobby. Firstly we, unusually, were out socially two evenings in one week, a first for at least two years because … Continue reading
Posted in D&D, Gloomhaven, MMORPG, TTRPG
1 Comment
Of testing, deadlines and VTTs
Although I’ve never worked as a MMORPG or other games developer, I have some personal experience of creating pen and paper D&D modules. This has only been for self-publishing on the DMs Guild, with me doing the majority of the … Continue reading
Posted in Fantasy Grounds, TTRPG
2 Comments
Old stories… #Blaugust2021
This is my first post for the Blaugust 2021 blogging event, scheduled in advance since I’m away this weekend. I was listening just before the weekend to the latest episode of the DM of None podcast, an always entertaining and … Continue reading
Posted in D&D, TTRPG
2 Comments
Writing and gaming update
As we close in on the end of July, I’ll take a moment to write about what I’ve been up to this month. My first priority, other than working a lot, has been to do as much writing for my … Continue reading
Posted in D&D, Gloomhaven, LotRO, MMORPG, TTRPG
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Different approaches to using an IP and Magic the Gathering
I just read over at Contains Moderate Peril that Magic: Legends is to close on 31 October 2021, so before it even comes out of beta testing. The official website has the article and FAQ to spell out the details … Continue reading
Posted in D&D, MMORPG, TTRPG
2 Comments