About this blog

I’ve spent years avidly following developments in the Massively Multipler Online Roleplaying Game (MMORPG) industry; back in 2011 I’d already been reading forums and blogs for several years when I decided to take the plunge myself and start up this blog. I began playing MMOs seriously with WoW in 2007, since then I’ve discovered other games including DDO, LoTRO, EQ2, Rift, Guild Wars 2, The Secret World and Elder Scrolls Online. Although I branch outside the MMO space on occasion (e.g. Shadowrun Chronicles, Divinity Original Sin), it’s fair to say I’ve left single player offline gaming behind.

I write the blog primarily for my own pleasure, with the posts here acting as a record of my virtual adventures and occasionally to provide some industry commentary. The name of the blog Gaming Sans Frontières (GamingSF for short) comes from my love of languages, but also hints at my openness to try new games of all kinds. I’m also an avid tabletop roleplayer so I do throw in the odd post on offline gaming as well.

This blog’s posts are also highlighted on my gaming Twitter account, for the latest posts and additional pictures and updates follow me @TelwynGSF!


3 Responses to About this blog

  1. Ben says:


    I have just found your blogroll with links to related to online gaming.

    I actually own a blog where I talk about League of Legends game. I think my blog would be a nice addition to your list.

    You can check out my site here: https://www.aussyelo.com/blog/

    Let me know if you want to include my website on your list and shoot me an email if you have any questions.


  2. Pingback: Getting started in MMO blogging #BlaugustReborn | GamingSF

  3. Tael says:

    The EverQuest Death Penalty was terribly severe in the beginning. It was much worse than just a naked far away run to your corpse, each death would take away literally hours of gameplay experience that you earned. So you could grind experience for a few hours, die and that would all be gone (the higher your level the more you lost, but from pretty early on you would lose hours upon each death).

    You wouldn’t even be level locked, you could actually drop levels from dying. You’d have to run back far away to wherever it was that you died, naked, all with the very real high chance that you’d die again and lose more hours of experience each time and possibly even end up a lower level than you were when you started.

    I don’t know if you can still experience that today, penalties were lessened, but the horror that was EverQuest’s original death penalty still lives with me to this day.

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