As a reaction post to Belghasts recent post on gaming grievances. Of the nine points listed in this post, three stand out as some of my own worst gripes with MMORPGs, things I’ve written about before but could re-examine in light of recent gaming experiences.
“The Horrible Faction Wall”
I’m quoting Belghast’s own point four here, and while I may accept factions from a story perspective I do agree that in 2020 this divide “needs to fall“. With the ending of the story in Battle for Azeroth there really is an unparalleled opportunity to provide a more open grouping experience. Blizzard could follow Rift’s example, as Belghast mentions, and pull the wall down without even removing the flavour of having Alliance and Horde. Just allow cross-faction dungeon runs via Battle.Net.
It’s just annoying that I want to play my new Pandaran monk, and friends want to play their Vulpera alts, but we can’t because “war”. It’s a golden rule in MMORPG design as far as I’m concerned – just let friends play together without any barriers to fun!
“Gender Locked Classes”
Man I hate gender locked classes. It’s always been a big peeve of mine that character creation is so limited in certain MMORPGs. Tera and Black Desert Online are my examples of restrictive design here, World of Warcraft does much better.
However, WoW doesn’t get away blame-free as race/class combos are still restricted. The post I linked above from 2017 points out my dislike for gender locking, but adds on race locking as well. We’ve discussed in guild a number of times recently how gnome druids should be a thing by now in WoW. The recently introduced Mechagnomes are the obvious in-road here, how about playing a little cyber-bear tank? We easily came up with aesthetically appropriate options for all the druid forms.
“Lack of Account Wide Storage”
This is another personal bugbear of mine, one that I’ve written about for sure in the past. Some kind of account-wide storage is just a necessity for me as I inevitably have alts in any MMORPG and want an easier way of sharing and sorting items beyond mailing them back and forth (World of Warcraft!).
A shared bank (Everquest 2, Lord of the Rings Online) is ideal as it’s multi-purpose without being too cash shop reliant (Neverwinter, Guild Wars 2). Shared crafting storage is a slightly narrower variant that is nonetheless very useful (Star Wars the Old Republic, Elder Scrolls Online).
Games with no shared storage at all (World of Warcraft) seriously annoy me with the hassle this imposes on passing around crafted items and shareable loot. Mailing items is so last decade in MMO-land.
Do you have any particular gaming grievances different to mine above or those of Belghasts?