There’s a lot of discussion around the appeal of World of Warcraft Classic at the moment, take a recent Aggrochat podcast for a wide range of chat about what sorts of players they see playing in their guild.
My own experience so far has been a bit unusual I imagine: I’m only finding time for the one character and he only plays in a static. As a holy Paladin that’s a very good thing as I remember from 2007, and can confirm in Classic in 2019 that holy Paladin hits like a wet lettuce in combat and would be *so* bad as a solo class/spec. Turning back the clock means accepting that changes or design lessons will be reversed. The group questing experience is better in some respects than in Retail for sure: for instance it feels like healer/support is actually useful to play (Buffadin!). Other aspects of the group questing experience are not that ideal.
Belghast’s blog post expands on the discussion in the podcast to outline types of players they are seeing in guild. I would fit into the ‘honeymooner’ category he outlines I imagine as I tend to bounce between games as content is released. WoW Classic is an unusual prospect for me as there’s no clarity if any content will ever be released (i.e. progression server style unlocks of Burning Crusade, Wrath of the Lich King etc). It would be highly unlikely that I’ll stick to the game again for years without taking breaks.
That’s a concern for me because of how we play and how group-unfriendly Classic is compared to many more modern MMOs. Keeping characters in sync level-wise is important as XP penalties and trivialisation of content would largely spoil the group leveling experience for us (we all hate powerleveling). That means playing alts outside of when we can play, not that I have the time but others do have several on Classic already.
The old school class/spec system has appeal and more distinctiveness for sure, but it makes for a rather rigid experience also. In Retail we often have swapped classes or specs to fit the group dynamic for dungeon runs. In Classic we have to alt if we want to change our pre-made group’s make-up within the holy trinity scheme. Were our tank to tire of playing prot warrior (or warrior more broadly) then someone else needs to level a new tank character. Catching up while our characters are in the teens isn’t so hard, but what about when the group levels to the 20s, 40s or 50s? It’s quite the dilemma on where you draw the balance between making leveling feel like more of a journey than a sprint, versus allowing people to play what they want in a group without massive hurdles to overcome.