Today’s post is a response to Promptapalooza prompt 16, the original post is by Syp at Bio Break, read that too. This and all the other Promptapalooza topics are listed over at aggronaut.com.
My earliest clear memories of one of the dominant fandoms of my life, Star Trek, is that of the first series of Star Trek: The Next Generation. Technically, I suppose I saw episodes of The Original Series or the cartoon at an earlier age, but it is impossible to say with any certainty if I did.
I grew up with STNG though, so it *is* Star Trek to me. My earliest memories of it, are very mixed. Some of the early episodes had very TOS era-style sets – polystyrene rocks and wobbly walls. The series improved greatly though over its seven series. Some early episodes made a lasting impression: I could go on and on listing specific favourites, but I remember Conspiracy creeping me out, and was very happy to see both the Klingons and the Romulans re-introduced early-on as antagonists.
In part, my memories are particularly strong because I watched the early series of STNG in the German dub (Raumschiff Enterprise: Das nächste Jahrhundert) before eventually seeing the original English episodes. I was learning German at school in those years and had access to German satellite channels – Pro7 aired the series weeks before they appeared on UK TV. Waiting even a few extra weeks to see an episode seemed painful, so I dutifully watched them in German and later rewatched them in English.
I’ve seen all of the Next Generation series many times since; back in the dark days of the 1980s and 90s, there were so few channels and no on-demand TV, so rewatching old episodes of favourite series like Star Trek was de rigeur time-filler, especially in my pre-MMORPG days. I tend to rewatch very little TV nowadays as there’s far too much to ever watch across all the different channels and streaming services, plus I have games that keep on expanding to occupy my time. Star Trek: The Next Generation will always have a place in my heart. Like most Trek, it espoused the positivity and optimism that I have always cherished in the franchise.
This post is a response to today’s prompt (Day 13) of Promptapalooza, the original post for this prompt is over at Just Geeking By – do read that post as well. The Promptapalooza schedule and list of topics is over at aggronaut.com. As Heather notes in her post, narrowing down the “things that get you excited in life” down to just five has required some thought and slightly severe cutting of options. So, in no particular order here is my list of five:
It shouldn’t come as any surprise to readers of this blog but I do really enjoy playing MMORPGs. Playing games with character development, various story arcs to discover, repeatable group content and world’s to explore is my *thing* when it comes to gaming. I used to play 4X (e.g. Civilisation) style games, I used to play 1st-person shooters, I used to play real-time strategy (e.g. Command & Conquer), but I’ve not kept up with any of those genres because MMORPGs have excited me more consistently and offer longer term engagement than any of them. Online multiplayer when I last looked in any of those other genres was exclusively PVP, maybe with some coop campaign support thrown in as an afterthought. So for me and my friends MMOs offer the best “gaming together” experience there is.
Playing tabletop RPGs
I’ve been playing MMOs for circa 13 years now (quite the latecomer compared to some bloggers!), but I’ve been playing tabletop roleplaying games for over thirty years. These games of unfettered imagination have been a real life-companion throughout this time. As with my penchant for healer characters in MMOs, I do tend to be the referee/DM/GM of most of the campaigns that I am involved in. There’s nothing quite like the camaraderie, the laughter and drama of a tabletop game, even if it is mostly a virtual experience via video-conference these-days.
As much as I enjoy running RPG adventures, I actually derive just as much pleasure from writing them. I’ve only relatively recently started taking that a little more seriously, publishing two adventures on the DMs Guild, but I’ve been writing my own adventures almost as long as I’ve been playing TTRPGs. I’m no snob about running games though, as a working adult time is such a premium that I’m more than happy to run published adventures as well. I invariably adapt them extensively to my own campaign, a form of writing that I also rather enjoy.
Exploring new places (IRL)
One of my biggest passions is travel abroad. Exploring new cities, landscapes and historical sites with my husband has been one of the constant highlights of my life. This makes COVID a particularly personal crisis, travelling for leisure seems suddenly so risky and unpredictable where it was *so* easy only six months ago.
Part and parcel of travelling abroad for me is the chance to learn about another culture and, quite often, to encounter another language. I know a good amount of eight different languages, but I’m always keen to learn some more! Think of it like the excitement you feel starting a new game, I get that same feeling learning a new language. The most recent addition was Japanese, I studied it for a year and a half at a University in my home city. That linguistic mountain was a bit too steep to climb when I balance work, gaming, other hobbies with the need to do homework and practice outside of class. Currently I’m practicing my French once more for more serious reasons, but language study and usage has always been a hobby of mine.
Today’s post is a response to prompt 11 of Promptapalooza, the original post for this prompt is over at Nerd Girl Thoughts – be sure to go read that post as well. The Promptapalooza schedule and list of topics is over at aggronaut.com.
I’ve actually featured very occasionally a photo of my desk at home. This was my creative space until March of this year. Although I was working from home one day a week already since last summer, as a work-life-balance thing and also because my current work’s office is a bit too small. Since March 2020, though, it’s been 4 or 5 days a week sat in the same desk for work as for gaming, and writing. That’s not ideal by any stretch of the imagination but it is the current reality.
I quickly created a second profile within Windows 10 to separate work from hobbies as much as possible. That keeps my work desktop free of games or links to things I should read for blogging, for example. Likewise it means I’m not bothered outside work hours by email notifications or Skype messages. A strong virtual separation really helps when the physical space is one and the same, for both the work and the non-work worlds.
This desk is surrounded by computer game cases, a stack of roleplay books and other CD-ROMs. Framed quite neatly by a history of and memorable objects from my long association with gaming. I have a gaming laptop, with the luxury of an external screen (dual-screen is a must for me these days), plus a proper mouse and keyboard as well. The desk happens to be in the living room of our house, by the patio door to our back garden. I can be focussed if the ideas are flowing and tune out most things. But, if I’m lacking inspiration or want to be distracted, I need only look to my right to see neighbourhood cats playing, birds taking water from the birdbath or just looking at the familiar scenery of trees and sky above.
In a normal, non-COVID, time I’m a big fan of finding inspiration by changing my surroundings. In past I’ve written in a previous Blaugust event on how I enjoy sitting in a café with my netbook to sketch out or draft blog posts or RPG adventures. I have previous posts on my writing process, which happens to be Promptapalooza 10 (Nerdy Bookah’s post answers this). For now, I’m making do with sitting in the garden when there’s enough shade to see a screen. The separation still helps if I’m feeling blocked, even if I’m not walking quite as far to achieve it!
We’re just into week two of the Promptapalooza blogging event, and the prompt from day 8 caught my eye “If you had a mascot to represent you, what would it be?”. The prompt was given to Rambling Redshirt over at Beyond Tannhauser Gate, so please read their response if you haven’t already.
The Mascot of Gaming Sans Frontières has always been this Balance druid, a k a Boomkin.
Ever since I started playing World of Warcraft in 2007, this has been the character I most cherish in the game. Sadly, I cannot remember with any clarity why I chose to play Balance; I think I had notions of playing a “ranged druid” so this was the only choice. Back then information wasn’t so readily available on the Web about the game. I even bought guide books for the game and the first expansion to pour over when I wasn’t actually playing.
There was something particularly charming and fantastical about the Boomkin. The silly dance, the way they walk and move. I do wonder if I saw a Boomkin in the game somewhere when I first played it on a friend’s account. I certainly would have seen pictures of this shapeshift form though. Perhaps it was that this form, unlike most of the others, is not a fairly tropish copy of wildshaping druids from Dungeons & Dragons.
The role of Elune, goddess of the moons, in night elf society and Warcraft lore is one of the more interesting aspects of the game to me. The shapeshift most obviously associated with the goddess is the Moonkin. A druid becoming a spellcasting sort-of-owlbear struck me as something rather unusual, I suspect.
Thus his image, taken from a contemporary screenshot when I first started the blog back in 2011, became the de facto mascot of the blog. I have thought, at one point or another, of rotating this between images from different MMORPGs; or even creating a more ‘appropriate’ composite of a selection of the many, many characters I have played across those games. Yet it has remained just my boomkin representing, to me, not just a single character, or even a single game, but rather an entire genre and many years of happy gaming.
We had one of *those* moments last night in Gnomeregan. It was our first Horde dungeon group run in WoW Classic for quite some time. The dungeon of choice for this levelling group was Gnomeregan as we’d barely poked our characters noses for the first time before I had to log off the last time we played.
All these dungeons are pretty familiar to us all, whether from the original early Burning Crusade versions we ran so many times together, their evolved forms from Cataclysm or now the Classic modes. In Classic, we’ve levelled from 1-60 Alliance side and done all of the 5-person group content at least a few times, in some cases rather more than a few.
What doesn’t change is that we tend to have certain ingrained, default routes and paths that we follow. If there’s a choice to move through an area on the left or right hand side, and no need to clear both, then we tend to always go the same side. Take the ramps in Gnomeregan, you can either do the raised left or lower middle. We have always taken the raised left-side, well at least in my memory *always* – I freely admit I may not have the most reliable memory. Sadly I have no screenshots from the BC days to prove or disprove this.
Last night we did the middle route, for whatever reason, and it felt weird – like some great exploration – to do something different in a well-worn dungeon-path. That’s not to say that we approach every aspect of dungeon running in a purely linear or invariable manner. In Classic’s dungeons especially there are often choices of optional boss-fights, and even different orders in which a group can tackle the dungeon‘s challenges. As horde players we also couldn’t take the ever-so familiar short-cut through the gnome base inside the dungeon, but rather had happened to discover (maybe for the first time?) the side passage that bypasses this base.
This is about the smaller choices, like a path down a ramp, or which of parallel staircases to take in climbing upwards; these can easily become rote and embedded standards that we always follow thereafter. Occasionally, one of us will suggest the heretical “let’s go right instead of left!”. I suppose there is a kind of efficiency behind this default behaviour of following the same paths – the familiar is often quicker to repeat as there’ll be less chance of a nasty surprise. Still, it’s good to be mindful of this and to, once in a while, do something different.
Since last week the Gates of Ahn’Qiraj event has been live on World of Warcraft Classic’s servers. I wasn’t playing at this point in Vanilla WoW so it’s not an event I’ve seen before.
More precisely, given that the long list of raid and large group content required for the attunement to even enter the raid of the same name, means that realistically all I could join in on would be the Ahn’Qiraj War Effort quests – crafting and gathering repeatable hand-in quests in major cities.
I quickly rode around Dun Morogh to gather some copper and some linen cloth from nodes and mobs there to make some items for the lowest tiers of hand-in quests: copper bars and linen bandages.
Handing in the two lots of 20 linen bandages and the one lot of 20 copper bars, I was surprised to see that some of the counts were a long way off completed. Given how optimised and well-prepared the player base is for Classic compared to the wild, uncharted days of Vanilla, you’d expect players to have quickly racked up the totals needed (well except things like Purple Lotus).
Even the most basic of items were only about 30% done. I guess those totals are pretty high still. The hand ins gave my dwarf some rep items and a couple of random item boxes. That’s not going to yield anything useful as a level 60 given the low-level mats he handed in, but the one cloth green item might be of use to an alt.
Overall it’s not an event I expect to see much of even though I’m around this time as its heavily stacked towards raiding guilds, and as written recently that’s not my thing. I’d love to be in Silithus when the Opening of the Gates event (see linked Blizzard Watch article above) happens – not to have a meaningful role but just to see what happens. We’ll have to see when that happens, and a more experienced mind thinks that could take a while. Then there’s whether I’m even able to log in during the limited ten hour ‘war’ event in Silithus to see the arrayed forces of the Qiraji in action. /crosses fingers
Roger of Contains Moderate Peril had a post last week about compartmentalisation of the playerbase in MMORPGs. The feelings expressed spoke to my own situation in all these years of online gaming. MMORPGs are very broad games and have players of all abilities and commitment levels playing in them.
Roger writes about player skill and motivation in his post:
I am motivated primarily by having fun and have never seen any game as some sort of personal trial or path to spiritual enlightenment.
This fits my primary motivation as well, I’ve never played MMORPGs as some kind of skill or reactions improvement exercise. From what I’ve seen of raiding, at least in World of Warcraft, there’s an element of this. All the players in the raid are expected to look after their characters gearing, but also to improve when necessary their gameplay skills. Watching boss strategy videos, running mythic dungeons to practice their class/spec, taking feedback from the raid leaders and working on those deficiencies in-between raids. It may all be done in a friendly tone and with a good measure of leniancy or acceptance of the limitations of others, but this kind of progress is needed if the group is to move forwards on any kind of progression. Guilds that ignore performance entirely are likely to “burn out” when stuck on the same raid fight or tier for a long period of time because not enough of the group is making these exact improvements.
Later in the post Roger writes about the experience as a non-raider of going along with the ‘B’ raid team. I’ve had a few experiences of raiding in World of Warcraft, but it never fitted with my idea of fun gameplay (ignoring pug raiding which is an entirely different beast with its own issues). I’d go along to see the story, as usually WoW storylines end in one or more raid instances, but then in going along to see the story I’d inevitably be so busy with mechanics that I wouldn’t necessarily ‘see’ much.
I am a competent enough dungeon and small-group player I would suggest. I can heal heroic and mythic (0) dungeons in World of Warcraft. Beyond that I have little interest in more ‘challenge’ – the whole mythic plus concept is alien to my reasons for gaming. My recent post on level-sync’ed Cataclysm dungeons reminded me of running those dungeons back in that expansion’s heyday. They were pretty brutal, a call back to Burning Crusade heroics, perhaps? At the time we soldiered through them but it was pretty painful given how tightly tuned some of them were.
Challenge alone, or a dislike of it, isn’t the issue here. If I’m playing in a dungeon with friends, and the group is gelling well, then I can happily take a good measure of challenging boss fights. Wipes do not deter me if there’s a chance of success and if we’re collectively having fun. I think the scheduled nature and time taken more than the skill or commitment aspects are the things that puts me off raiding the most. That and also the size of the group – so many more individuals tends to lead to more conflict and arguments. There’s also a lot of ‘banter’ in the raid groups I am aware of, such banter tends towards ‘locker room’ style humour and is really not to my tastes. Belghast posted the first Promptapalooza post for Blaugust on the subject of changing a fandom, and that’s the thing I wish we could change about online gaming fandoms – the macho put-down culture. It so easily goes too far.
I do a lot of meetings and project organisation at work, so for my hobby and freetime to be dominated by scheduled ‘fun’ really isn’t for me. Granted I’ve had regular tabletop RPG games for weeks or months at a time, but that’s not a high-performance gaming situation and the groupsize is much smaller. If I want the large group boss fight experience, I can get my fill from world boss fights, public quests or zone-wide activities in a number of different MMORPGs. All of that avoids the need for group organisation, loot rules, disagreements over who will tank or heal and the like.
Several friends have been really keen on joining the raiding scene in World of Warcraft Classic. But to me it’s just another exercise in appointment gaming, so I’m not that tempted…
Our dungeon group has been on hiatus for nearly two weeks and I’ve chosen to take that opportunity to really step away from my usual, quite intense, gaming habits. After a day of sitting in front of the computer to work from home, spending most of the evening at the same computer to play World of Warcraft, Everquest 2 or another MMORPG isn’t always the healthiest choice.
This break coincides with a few other factors dragging me away from the usual gaming haunts: the weather has been pretty awesome, and husband and I have been indulging in some nostalgic point & click gaming marathons – we’re most of the way through the first Broken Sword, and before that played through Cruise For A Corpse.
Another background reason for this though is that I have some leave planned mid-August and intend to use it to do some intensive writing on my next Dungeons & Dragons module for publication. I’m keenly aware that the last time I went into this mode I ended up with some repetitive strain injury-style symptoms – aching fingers and cramps. Given that I have to type away all day long on a keyboard, this is not something I can risk, and the obvious thing I can do is rest up in the evenings and weekends more by *not* gaming all the free time I have available.
That’s not to say I’ve given up on MMOs completely. Far from it, but I limit myself to much shorter sessions and do not play them every single day. It’s good for not reaching any possible burnout point as well probably as well. One activity that really suits this current mode is the Overseer system in Everquest 2. It’s super low-intensity gaming. I log into different alts, take the rewards of any completed missions and/or set off new missions. Sometimes I log in twice a day to allow the optimum expiry of cooldowns on missions or agents. It involves switching between alts, trading rewards back and forth, bank sorting and some comparing between alts of which character has what agent with the needed combination of agent traits.
There’s the typical MMO thrill of receiving a useful reward, such as a new agent with a trait I haven’t available is a particular positive outcome. There have also been a lot of gear upgrades for my poorly equipped heroes. When I’m feeling like more intense gaming again I must get around to finishing the adventuring timeline on my main, but that requires running the solo dungeons which are non-stop fighting.
I do also do the odd emissary run in WoW Retail, say if a gold emissary or a weapon-reward chest emissary is up. These are usually easy and quick to complete, though we do have quite a number of alts that can run these sets of world quests, so I have to resist the temptation to overdo those as well.
Do you have a favourite low-intensity gaming activity in an MMORPG?
I signed up to the upcoming blogging community event, Blaugust “Promptapalooza”. It’s a new take on the usual August-long blogging fest, taking on the form of a relay between the signed-up bloggers on a day-to-day basis.
It’s an interesting twist over the usual blog-everyday event, which we actually had early this year in the form of Blapril. There’s a list of bloggers and topics up on aggronaut.com on this guide post. I’m scheduled to post on day 26, nearer the end of the event. As with any blogging community event like Blaugust, I’m hoping I’ll be inspired by some of the other posts to write some blog reply posts to others’ contributions as we head into the month.
Not all dungeons are equal, or specifically not all boss fights are created equally. We were looking to run a level-sync’ed dungeon with relatives yesterday afternoon, with our duo recently having set up camp in Jade Forest (now level 82), the Temple there would have been the obvious place to romp through. Sadly the summoning stones did not work with the new level bands (in Battle for Azeroth) or maybe the one at Temple of the Jade Serpent is specifically bugged as it wouldn’t allow us to summon the other two characters for the run (content was originally 85-90). Rather foolishly we decided to plump for a Cataclym dungeon instead, in the current game Cataclysm and Mists are in the same widened level band of 80-90.
None of us could remember much about Blackrock Caverns, but it is a short flight from Stormwind so off we popped to summon and crack on with the run. We’d figured that the summoning stones for Cataclysm dungeons (originally levels 80-85) and indeed the stone worked fine. Almost as soon as we stepped inside I found our death knight tank’s health was plummeting rapidly rather a lot. Pre-healing seemed to be the best tactic – slap all my layered healing on as soon possible after each pull, at least in the modern game healer aggro isn’t much of an issue!
Generally it went ok at least until the second boss. Some trash groups are particularly nasty – part way through I remembered certain groups being *nasty* if your group was undergeared. The Evolved Twilight Zealots and the Defiled Earth Ragers can both turn into deadly encounters. The former require a lot of healing on the tank given the high spike damage, and the latter require the group to stack for the meteor attacks. With said meteors I thought at first I was missing a telegraph to dodge as I was being one-shot by these small-area blasts – but the linked WoWHead article reminded me of the old tactic: stacking on these mobs is a must.
The second boss, Karsh Steelbender, was a real test. We wiped more on this than we have in recent memory on any content – endgame or otherwise. I remembered it being tough to tank as a Paladin back in the expansion’s era. It’s a real test of the tank’s precision movement and timing, and of the healer’s gear/output. We did, thankfully, manage to defeat him after a good number of wipes, thankfully the corpse run is non-existant in the modern game or we’d have given up completely.
Other than the nasty damage from the meteors of the Ragers the remainder of the dungeon went ok. Tough enough to heal on my monk, but we made it through. It was good to run a dungeon we’d not run in the longest time, though memories of why we’d not played this dungeon to death back in the day or in more recent leveling static groups were quickly refreshed. We ended the dungeon with a chorus of “Should have gone to Jade Temple!”