Category Archives: Rift

My gaming history #BlaugustReborn

Belghast has a post up on the “getting to know you” theme of week 2 of Blaugust. I don’t post about myself that often on this blog, it is about gaming more than anything else. In the spirit of Blaugust, … Continue reading

Posted in D&D, DDO, EQ2, ESO, FFXIV, Gaming, Guild Wars, LotRO, Neverwinter, Rift, STO, SWTOR, WoW | 3 Comments

What if WoW had…

Although I wasn’t playing gaming over the weekend we did discuss it amongst family as several family members still play World of Warcraft actively. During these discussions certain points came up that, for me, represent baffling gaps in this game’s … Continue reading

Posted in EQ2, ESO, FFXIV, Gaming, Guild Wars, LotRO, Neverwinter, Rift, SWTOR, WoW | 6 Comments

Making it easier to return to a MMORPG

As someone who plays a variety of MMORPGs, I do face the problem of returning to a game and not finding the return a very easy or pleasant experience. The feeling of confusion as you stare at rows of forgotten … Continue reading

Posted in BDO, EQ2, ESO, FFXIV, Gaming, Rift, STO, WoW | 8 Comments

Catching up #everquestII #eq2 #RiftPrime #RiftGame

I’m back from holiday and trying to catch up with all the missed blogging and news that’s come out this last two weeks, it’s going to be a rushed and partial attempt as I have other obligations on my time … Continue reading

Posted in EQ2, Gaming, Rift | 1 Comment

An MMO postcard (4/4)

I’m away for a couple of weeks on holiday, so here’s the last scheduled post: a MMO postcard of sorts. While away I like to see ruins: the odd castle or historical building. I also love to see natural beauty, … Continue reading

Posted in Gaming, Rift

MMORPGs as interactive entertainment

Stargrace has a recent post talking about game and movie crossovers. The topic interested me particularly because of the interactive role we get to play as protagonist: The appeal of most video games is the chance to be the hero … Continue reading

Posted in EQ2, Gaming, Guild Wars, Rift | 3 Comments

Population sweet-spots #RiftPrime

I imagine that MMORPG development is very difficult conceptually, not even the game development itself, but dealing with a potentially large and fractious playerbase cannot be easy to plan for. As I plod through Rift Prime’s Stonefield zone I’m feeling … Continue reading

Posted in Gaming, Rift