Category Archives: Neverwinter

I want more rpg in my online games, not less

Recent news about proposed future developments for mmorpg’s and online games (mmo-likes) that I play with some regularity have brought me back out of hiatus. These show games moving in opposite directions on the simple-complex axis of rpg mechanics.  This … Continue reading

Posted in EQ2, MMORPG, Neverwinter, World of Warcraft | 2 Comments

The Foundry to close

I read with some disappointment that Cryptic is closing the Foundry in its various MMORPGs next month. That means I’ll have to take the time to replay my husband’s missions in Neverwinter one more time. It is really sad to … Continue reading

Posted in MMORPG, Neverwinter | 3 Comments

Alt switching ease…

…or the lack there of has got me thinking at the moment. My gaming time has been rather limited due to two weekends in a row of visitors. The main thing I have been doing is logging in, as time … Continue reading

Posted in DDO, EQ2, LotRO, MMORPG, Neverwinter | 3 Comments

Favourite mmorpg alts #IntPiPoMo2018

This latest post in the IntPiPoMo series for 2018 is showcasing my love of alt characters in various games, I have normally a main character that I play for the bulk of any time that I’m active in-game. However, one … Continue reading

Posted in ESO, LotRO, MMORPG, Neverwinter, World of Warcraft | 1 Comment

An intro about intros #IntPiPoMo2018

For my first post in this year’s IntPiPoMo series, I thought I’d look at intros to games specifically – a first post about first plays if you will. Not all MMORPGs pitch the start of the game in the same … Continue reading

Posted in ESO, LotRO, MMORPG, Neverwinter | 1 Comment

Inconsistent coop in Barovia @NeverwinterGame

Playing Neverwinter this last week or so I’ve become aware of, and increasingly annoyed by, the inconsistencies in the coop gameplay experience. In order to reach the latest Ravenloft module we played a chunk of the Elemental Evil campaign to … Continue reading

Posted in MMORPG, Neverwinter | 1 Comment

Catch-up mechanisms

Playing Neverwinter, and specifically the new(ish) Module 14  (Ravenloft), I’ve been given a different perspective on catchup mechanisms both within this game and beyond. A previous attempt to return to Neverwinter for solo play before Module 14 was launched saw … Continue reading

Posted in EQ2, LotRO, MMORPG, Neverwinter | 2 Comments