I’ve been playing quite a lot of my Hunter in WoW Classic in recent sessions. It’s a fun class to play. The class has some interesting signature abilities, not least a good measure of survivability, I recently dinged level 30 and got Feign Death. On the very next run it proved rather useful when a bug caused the lower corridor’s worth of monsters to charge at us for no apparent reason.
For the most part gameplay is pretty simple, I have a macro setup to combine placing Hunter’s Mark on a target with commanding my pet boar to attack. There’s none of the reactive gameplay common in more modern WoW: for a lot of Gnomeregan I’ve only a couple of buttons to hit as the prevalence of poison immunity limits the useful skills I have to cast even more.
As mentioned already the class does have some great utility abilities to make for more interesting choices. Traps are a welcome addition, though in Classic their use is rather hampered by being only out-of-combat actions.
Disengage is another important skill: a means to reduce aggro if something peels off from the tank onto my character. It seems rather less useful than the more modern version, which includes a backwards jump. It also requires a faux melee attack on the target – no damage is done but it can miss!
In Classic it is a class that has a measure of ‘admin’. My Night Elf is an engineer so she’s self-sufficient for ammunition for her gun. Since there’s no profession for making arrows, that does mean she’s using guns only – no stereotypical bows for her. Pets need feeding .. a lot. I’ve mostly kept a boar as her main pet since they’re omnivorous, it helps that I can feed it just about anything.
Overall Hunter is a fun class to play and, even in Classic, can really help to snatch victory from the jaws of defeat in a well coordinated group.