Keeping a balance between MMORPGs

As my current WoW Token (World of Warcraft’s virtual item for a month of game time) comes close to its expiry, I’ve become aware of just how much WoW (Retail & Classic) has been dominating my free time since returning from the holidays. Three evenings a week and significant sessions on the weekend is too much for any one game I feel. When my Classic character is running out of rested at the start of an evening’s play then the game is (subtly) trying to tell me something. And no, that thing isn’t to go create another alt…

The timing is a little off to be taking a break completely, though I am tempted, because 8.3 is about to launch over on Retail and I’ve been happily ambling around with my husband on various characters ticking off quest completion and achievements. The downside is that I’ve been “double-dipping” on World of Warcraft, hardly ideal when I have so much else I could be doing or playing.

In Classic I’ve mostly been levelling two characters in static dungeon groups about ten levels apart. The issue, as it always was, is that there are only so many dungeons within a sensible level range at a time. Most Classic dungeons seem extremely long by modern standards and are chock full of non-trivial trash mobs. The patrols and the groups that are difficult to safely pull are numerous; it’s almost as though Vanilla WoW’s designers were trying to punish levelling characters for daring to run dungeons.

There’s a heavy dose of nostalgia in running these dungeons, of course, though some in reality are more pain than pleasure (e.g. Stockades, Wailing Caverns) or flat out boring (Scarlet Monastery: Graveyard). The biggest issues is the time investment, it requires hours to run these dungeons, especially if you run them as we often do with 4 or even only 3 party members. Reading about life in Azeroth at level 60, I foresee far too many timesyncs, many of which would be things that I’ve done before anyway.

I’m reading a lot on Wilhelm and Bhagpuss‘ blogs about their Everquest 2 experiences and I’m jealous, as I want to be playing that game too, but of late WoW has absorbed all my gaming time. That has to change. Rather than go cold turkey and regret it, I’ll try limiting the number of sessions of WoW that I play per week, both to play more Everquest 2, and also for the tabletop rpg writing projects that I have planned. Everything in moderation!

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2 Responses to Keeping a balance between MMORPGs

  1. bhagpuss says:

    This is almost the post I meant to write yesterday before I got sidetracked by dissing GW2!. I’m enjoying playing EQII so much I don’t really have any motivation to play any other games, which is very good in one way but a little concerning in another. The same thing happened for about 2-3 months after the launch of WoW Classic, too.

    It’s odd in a way. Many bloggers, myself included, have been mithering on for years about the days when we just played one MMORPG and loved it. Then there was the “three-monther” era and now we’re lucky if a new game holds our attention for one month. I ought really to be delighted that there are single games again (even if they are old ones) that satisfy me for months at a stretch. I think I would be, too, if I didn’t have a blog. I’m conscious, though, that writing post after post about one game that not many people play is going to lead to readers drifting away and while I write mostly for myself I’ve gotten too used to having an audience to willingly throw it away.

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