Although I took a break from posting about MMORPGs for a couple of months, I have been playing them nonetheless. I continue to play a couple of different games to fill different needs and play schedules.
World of Warcraft
Friends and family keep me tied to Azeroth pretty firmly this year so far, I’ve taken the odd break, but with 8.2 now here there’s new stuff to do again. I play a good three or four sessions of WoW a week on average, with half the time being group dungeon runs and the remainder duo’ing new content with my husband. The two new zones seem mostly duo friendly, so I look forward to pushing on through them with him.
Recently we were running low on things to do with our small circle of friends, and 8.2 hasn’t fixed that yet because the new ‘mega-dungeon’ doesn’t unlock for a while after the patch date. Back in May we started a new leveling group, to level a set of allied race characters via dungeon runs.
The characters are a bit spread out in level, though thankfully that doesn’t matter much with the large level-sync banding now in the game. I have a Dark Iron Dwarf Warlock I’m playing at the moment, now at level 29; I also have a Pandaran Monk who was being leveling as a duo in different zones so he’s higher at level 55.
Despite a lot of World of Warcraft, I did manage to get some longer sessions in Everquest 2 this Spring. I finished the main Planes of Prophecy timeline on my Shadowknight, who had no trouble with power spikes causing random fatalities in solo dungeons. I then played through the entire crafting timeline on my Inquisitor/Woodworker character. I want to reiterate how much fun these crafting timeline is, it’s a charming story that involves *zero* combat. How often can we say in the MMORPG genre that we have substantial and engaging content to play through that isn’t heavily or totally focused on fighting?
Since completing those two arcs I’ve been less decisive about what to do next; it seems my Shadowknight is woefully undergeared for the follow up Chaos Descending timeline. Grinding gear to unlock that didn’t appeal, and my sessions have become rather shorter if not any less frequent, so I’ve instead been pottering around on a couple of low level alts and starting a second character on the crafting timeline as well. It’s about time I had an alchemist in EQ2 to make some potions for all my alts – it is my favourite tradeskill/profession afterall!
In EQ2 I have the opposite problem that I have in other MMORPGs that I play, just so much content I could be doing that I come close to feeling paralysed by the weight of choices available.
Beyond these two games: I’m also playing some Terraria with a friend on the odd occasion that my husband is busy but the friend is free. It’s a charming, if grindy, little game. Otherwise my free time is being channeled into writing projects and roleplay sessions. I’m currently managing to run 2-3 sessions of D&D and Starfinder a month, via Fantasy Grounds, not bad compared to previous years!
Happy gaming everyone.