I’ve been playing a mix of different Star Wars the Old Republic content based on play time and whether I’m playing alone or with friends. I have my Jedi Shadow main doing the Ossus dailies, I have a Bounty Hunter as part of a levelling trio and I’ve dabbled a bit on a Smuggler alt just to work on a class story I’ve barely seen.
As I’ve stated before Ossus has some beautiful landscape surrounding the action, I love some mountain-views. But, beyond that I was struck by just how varied the zones in the game are. Our Imperial trio are currently exploring the industrial world of Corellia, a world of heavy-industry and skyscrapers. I happen to have now (finally) watched the Solo movie, and the visuals of cyberpunk grimdark Corellia in that movie is quite the contrast (there is a 3,600 years time gap between SWTOR and that film’s events).
I’m a big fan of SWTOR’s city-planet visuals: Coruscant is one of my favourite ever zones visually, and one reason I’ve returned to my baby Smuggler is because he was in the middle of the wonderful Gree-droid mission series on that planet.
The giant towers, endless over-head traffic and gleaming plazas are impressive of course, but the city also has its grimy dungeon-esque side.
An Imperial group session also recently gave me a first look at the Directive-7 flashpoint, I’ve done many of the levelling dungeons in this game but never this one. It’s set on an unnamed moon offering a very different outdoor-industry aesthetic.
This was three play sessions within one week, admittedly from different sections of the game’s content, but there’s a lot of variety there. I appreciate greatly the freedom that this MMORPG’s premise gives the developers – we travel between lots of different planets as we adventure. So there’s plenty of scope for new environments to be introduced as the story dictates. I wonder where we’ll go after Ossus?