I’m away and not thinking about gaming that much, but as we have been spending time on outdoor activities, I’ve thought a bit about what would be called lifeskills in some MMORPGs (e.g Black Desert Online).
That’s not to say I’m busy at the pottery corner crafting items, but rather wandering around a forest, or swimming in the aquatic centre, has me practicing things that would be skills in a pen and paper rpg, yet that are largely absent in the online gaming equivalent.
After searching for semi-tame deer in the forest to photograph them, I tried to think of any MMO tracking skill examples. Recently we’ve done a mission in Secret World in Kaiden where you follow emotional tracks, but that’s a special one-off mission skill, not something characters can develop as a player choice.
Likewise swimming is only an actual character skill in a few old-school games. In Dungeons and Dragons Online it drastically affects your character’s ability to hold their breath underwater. Everquest 2 has a swim skill too that levels as you swim about, but my main characters have abilities or items to avoid the tyranny of the breath meter, so I’m not sure if that skill actually means much?
In pen and paper rpgs, it’s usually possible to develop your character in lifeskills like this. Are there other good examples of character skills in MMOs that are not specifically combat or crafting related?