Having finally caught up with some of the deluge of coverage for E3, I’m left with little to no change to my current mode MMO-gaming wise. Long-gone are the heady days of the early 2010s, where new MMORPG releases were vying for our attentions at every big conference.
Elder Scrolls Online: Murkmire
Zenimax Online Studios brought the most positive news for me, this year’s major update will be Murkmire – taking the game into the homeland of the Argonians (Yay!). There’ll be a werewolf themed dungeon pack as well, but Murkmire is what I’ll be waiting for. I wonder if it’ll bring a new skill line, as per the Summerset chapter?
Lots of excitement about this on social media, but always-online gankboxes with no NPCs or dev-crafted content aren’t for me. Especially given that you could join a map where other players have a nuke ready to wipe-out your settlement. I guess it’s a very close analogy to Conan Exiles gameplay (the avatars there are very like nukes), a game that hasn’t interested me in the slightest either…
This might be worth a look when it arrives in 2019, although my husband doesn’t play shooters (motion-sickness) so it’s not that likely I’d stick with it for any length of time. I tried Warframe a couple of months ago and shooter gameplay, once a mainstay of my gaming, just isn’t as appealing to me now.
Another potentially interesting game, the opposite of Fallout 76 in several ways as it looks to be a content-rich crafted RPG experience, but there’ll be no multiplayer option at launch so not of real interest to me. Another strike to the game is that it’s cyberpunk but not Shadowrun, so anything else similar that isn’t has a disadvantage from the start. If at some point a coop mode is added and multiplayer questing actually works then I’d be more likely to play it.
Looks like I’ll be playing my stalwart MMORPGs for some time to come.