Some MMORPGs have user interface issues, issues that you come up against again, and again, and again. Basic stuff like interacting with NPCs for instance. This is mainly an issue in ‘action MMOs’ – games where the cursor is locked to your characters viewpoint. The counterpoint to these issues is the sheer UI brilliance of Elder Scrolls Online’s UI design. It’s an action MMO but there are different keybinds for interacting with NPCs versus other players.
This simple differentiation means that a bulk of players sat on a banker NPC in a major town does not block your easy access to NPCs. A different key is used for trading with party-members or other players stood nearby. Other action MMORPGs have one key for both functions and boy does this annoy me.
In Secret World Legends it is infinitely less convenient to interact with NPCs if any other players are nearby – friend or random passerby. Likewise in DCUO, a game where the flying fast movement ability that gives such freedom of movement also makes simple NPC or object interactions quite the pain.
Actually DCUO needs a ‘interact with object’ key separate from NPCs or players more than anything else, but I digress. I do think that ESO has a particularly intuitive and effective UI here compared to other action games. This issue is a mute point in most non-action MMOs (like WoW or The Secret World’s original incarnation…), but that’s not to say that action MMOs UIs are inherently inferior, I do actually like to have a ‘click key to loot’ button compared to the more old-school right-click variant.
Do keybinds matter in the action MMORPGs you play?