[From our World of Warcraft correspondent – Meznir]
Yes, it’s finally here. Years after other MMOs had it (MMO Bro has a summary of “Five of the Best MMORPG Level Scaling Systems“) World of Warcraft has finally added in level scaling throughout the whole game with last week’s patch 7.3.5.
Blizzard trialled the feature in Legion by letting players choose which of the four starting areas to play in by scaling quests and mobs to the player’s character level (between levels 100-110); but now zones throughout Azeroth and beyond all scale to the character’s level (within bands – see below).
This is an important distinction – unlike most other games that scale your character up or down (thus “capping” your level in certain zones) – a player’s character never changes, just the world around it… to a point. Like many features Blizz have “borrowed” from other games, they have looked at what other games have come up with, thought about their player base and changed things up a bit to suit their audience.
So moans of “but I want to one shot hogger when I go back to Elwynn Forest” have been heard, alongside “I keep outleveling a zone before I finish the quests”. Now, if you quest in a zone, the mobs and quests will stay in step with you up until a cap (e.g. level 60 for most old world content). Past that point, you will keep levelling, but the content won’t. So a level 110 can come back and sneeze on Hogger to kill him, as the player will still be 110 and Hogger will be the max for his zone – 20. Unlike games like GW2, the player won’t be scaled down to the zone cap.
The other big change with all this is the bracketing of old expansion levels. Burning Crusade and Wrath now BOTH scale between 58 and 80. Cataclysm and Mists BOTH scale between 80 and 90. Meaning that you can A) choose between them and B) stay in places like Netherstorm for long enough to get the “Into The Nether” Loremaster achievement!
That’s all the theory done – what’s it like in practice? Short answer: Quite surprising!
A month or two ago, I’d parked my Gnome Warlock when he hit level 70. He’s been working on getting the Blade’s Edge Loremaster and had everything done apart from the quests for Ogri’la – which didn’t open up until level 70. But at level 70 it used to be the case that your XP was nerfed for Burning Crusade content, to “encourage” you to move on to Wrath.
But now Blade’s Edge scales all the way up to 80 and Ogri’la quests have been lowered to level 65. So I took my Warlock off to see the Ogres. The effects:
- I didn’t one shot every mob like I had two months ago.
- I had fun trying out all three Warlock specs as I could actually play a rotation rather than hit one button before things died.
- At one point I was swamped by mobs and died.
- I repeat, I died for the first time in 70 levels.
There are still some things to iron out. Changing the Loremaster achievements from “Do a hundred-odd quests” to “Complete these chapters” aren’t as clear in the older content as they are in content designed for it. I did all the Blade’s Edge quests up to the quest that wowhead thought I needed to – but didn’t get the achievement until I finished off two side quests. Similarly my main that had done most of Netherstorm, only has one chapter ticked off – so I have to find what quests I haven’t done (thank you Quest Completist for your help this week!) or wait until I level a new character through it all.
And that’s what I’m most excited about with this feature. I’m thinking I’m going to park that warlock gnome again (I have SO many gnomes) and level a Void Elf warlock when it comes out instead. I have about 4 Loremaster achievements dotted about that I need to finish off and with this system I can, without feeling that I’m wasting xp hanging around in areas that have grey mobs and grey quests! Whether the slowed down levelling makes it feel like too mush of a slog will remain to be seen – but I’m optimistic that the gameplay will feel more fun now that I’m not one-shotting everything.
I’ll report black further on this when I’ve played through old world content on that Void Elf. Let’s hope that the Allied Races are released soon…
I’m really surprised to discover so many people actually dislike one-shotting mobs, especially when they’re questing. I read quite a lot of the forum posts on the changes and it came up over and over again. Personally, I love one-shotting mobs when I’m running quests. I find it makes the entire flow of the quest much smoother and allows me to give my full attention to the narrative, the dialog and the plot. Generally it’s not an option when playing a new MMO or an expansion but in older content I find it a huge bonus.
I can’t really get a handle on WoW’s level scaling. That map looks very curious. If I took my Level 20 into one of the 20-60 zones, would everything there scale down to me or does that just mean I’d see it at it’s “natural” level and only higher levels would get the benefit of the scaling? I might have to go and see for myself.
One shoting mobs just felt rubbish – like you weren’t actually playing a game but grinding 10 mobs to tick those off the list. Now you can actually play your class and get a feel for their rotations before having to learn it all at max level.
If you went into a level 20-60 at level 20, everything will be scaled to you. Basically each zone starts at roughly the level it always was, but they now scale up with you to 60.
One-shotting things just kills immersion I find. You’re told you’re going off to fight some terrible monster, and then you kill it with a gentle nudge.
That and it’s just kind of tedious when it takes longer to walk to a mob than it does to kill it.