One of the little things in Rift that I’ve always appreciated are the variety and character of the various consumables that drop when you’re out questing or rifting. These items are one-use buff items are common in the genre whether scrolls, potions or more exotic items.
I enjoy the notable variety of such items in Rift: there are the usual stat scrolls and potions of course, but the omnipresence of elemental invaders in Telara gives inspiration for a host of elemental-themed consumables beyond the norm.
I regularly use these items during combat or as preparation before a tough fight and always have done. Early memories of the game also feature these items. I have an alchemist to make potions in the game, although as yet I haven’t leveled an artificer profession to make scrolls. Making such items in MMOs always pleases me for some reason; during the Wrath era of World of Warcraft I delighted in leveling inscripition on my Shaman more for the ability to make the previously random-drop only buff scrolls than to make the glyphs the profession added to the game.
Many MMORPGs if not most have one-use, temporary buff or resource-recovery items but Rift takes it to a new place with all these elemental-themed items; you are taking fragments of the power of invading forces and turning it against them. In reality the items are presumably such a minor boost as to be forgettable, but I use and appreciate them all the same.