After discussing DDO with my husband over the weekend we ended up re-loading the other D&D MMO, Neverwinter (by Perfect World Entertainment). We’d actually played this MMO pretty intensively together two years ago. No decision on what we’ll end up playing as our new trio coop game next, but this game is one possibility.
Neverwinter is an action combat MMO, but one in the ‘modern’ style; it reminds me somewhat of Tera in general controls and combat design. The camera is locked to the cursor by default so you steer your character’s point of view quite literally and aim spells and abilities using the mouse. You also have two basic attacks bound to the left and right mouse buttons, plus a limited actionbar of cooldown abilities.
I was happy to see some active members still in the guild we joined back in 2014. Talking to the them last night, it appears much has changed beyond simple content releases. The campaign interface is certainly very different – it now has an overview screen like a vertical ladder to show how the various leveling zone story arcs and the end-game campaigns fit into your character’s journey.
We jumped into the Elemental Evil campaign as we stopped playing the last time before this was released. The Forgotten Realms isn’t my favourite D&D world, I run an Eberron-based pen and paper campaign, but playing alongside Minsc and Boo is a blast from the very long-distant past that was Baldur’s Gate.