When popping my head back into Everquest 2 this last week I was reminded just how generous (or excessive) the amount of inventory and bank space a given character can have. I can sometimes find a kind of calm in sorting bags, swapping crafting materials between alts or selling unwanted items on the broker. Other times though I just want to get on with quests and ignore the piles of random stuff that quickly accumulate.
Everquest 2 does rather take it to an extreme though: very generous bags sizes, a bank and house vault per character and that’s not counting guild storage. Compared to most MMOs, especially free to play MMOs that monetize the pain of limited bag space (e.g. Allods), EQ2 is the game where a lack of inventory management can get so out of hand. LOTRO, by contrast, was always pretty stingy with bag space. Inventory space was static for years after launch before finally adding a sixth bag and the option to increase the total inventory size somewhat.
In any game I generally limit inventory busy-work to using alts to store materials aligned to their profession (ore for smiths, gems for a jeweller etc) or class-specific items like armour or weapons. In LOTRO, more than other MMO, I’ve managed to be pretty systematic about this for crafting materials, legendary items and class gear. My highest level SWTOR alts all have very messy banks by contrast, I’ve just not found the motivation to do much about it – though the lack of shared bank space doesn’t help matters. I’ve said it several times before on this blog but having a simple system for transferring items between characters is such a boon in a game – a shared bank is much more conveninent than having to mail items back and forth.
Is inventory management a headache or a welcome aspect to your MMORPG gaming?