We’ve started systematically working through the Missions section of the log to fill in the missions that, for whatever reason, we haven’t yet completed (Edit: seems I’m not the only blogger doing this). It’ll be nice to say we’ve done all of the zones properly, we may or may not give lore collection some focus too.
It’s surprisingly easy to miss content in TSW, despite the map having mission-giver NPCs marked. I guess the reason is that if you give the main story missions (pale blue) too much emphasis then you will naturally be led through the zones at quite a pace and will miss the more remotely placed NPCs. I suspect it was more a problem for us early on, I think in the later zones we were much more thorough at exploring.
We ran around Kingsmouth Town last night doing various missions and polishing off the first dungeon. We’d almost completed it once before, way back near the start of our journey in TSW – so it was nice to have that dungeon mission completed.
The relatively flat difficulty curve in the game has one consequence – even the lowliest of creatures will attack you as you pass through zones. For our characters, equipped in QL10-10.1 gear they die in one or at most two hits. So they are a nuisance more than a challenge. In the dungeon the creatures took a number of hits to kill but didn’t post much more of a challenge, beyond certain boss fight mechanics (electrified floor is still dangerous).
This is reflected in the various types of missions the game offers. Action missions are generally going to be super-easy now as they usually involve lots of fighting and the monsters will not put up much of a fight especially if our trio coordinates damage. Sabotage missions retain much of their difficulty since they tend to be about platformer skills (jumping, dodging, precise movements) – traps that were deadly at the start remain deadly today regardless of our gear. We did make a deliberate effort to complete all the puzzle missions as we played through the game so sadly there’s unlikely to be any untouched ones waiting for us – a shame since they too are gear independent.
It’s fun to revisit old zones regardless of challenge level and it’ll take us some time to fill in the gaps that we have in our log, but I am hoping we’ll see a new zone in the game at some point in the future.