As we’ve been playing WoW recently, mostly in the current expansion content, I find myself wondering whether the upcoming Legion expansion will make any difference in the current disconnect between group play and open world questing. I actually rarely play the game solo. Actually that’s nothing new, I always played WoW as a social game – the minimum party size was always two. That has continued all through Draenor I’ve quested with my husband, even occasionally with a friend as a three.
That’s the issue here though, questing doesn’t scale well at all in World of Warcraft, to be honest a good amount of it never did. Standard questing content quickly becomes very easy in the game and there just isn’t much open world content that can scale to a coordinated duo or trio of characters.
The obvious exceptions to this issue are Blizzard’s attempts at flirting with dynamic content. The two Islands released near the end of the Mists of Pandaria expansion (Thunder and Timeless) were really good small-group content, albeit not varied enough to last for more than a few months of gameplay. Tanaan, the zone added to the Draenor expansion in the last patch, also works very well as a ‘group zone’ with rare spawning boss monsters to hunt and plenty of areas where all of the groups contributions add towards a shared goal.
I wonder how much of this will feature in Legion? I expect the expansion will tempt at least some friends back into the game for a few months at least but how easy will it be to enjoy the game with them and how much of the levelling experience will be worth sharing?