We’ve been playing the Secret World for some months now, and we’re a good way through the storyline of the game’s original zones. But like any MMORPG there’s been a lot of content since launch so I don’t feel like we’re so far into the game compared to the many higher progression characters we see in the world.
I’ve unlocked sections here and there on the main ability wheel (pictured) based on what I enjoy playing. Recently we unlocked our first auxiliary weapon, the Rocket Launcher. That provoked a bit of wiki searching and soon our healer wanted the chaos Quantum Brace. I was a bit undecided what to take although the Flamethrower is the current favourite. As a coincidence we are currently playing through the Transylvanian zones so we already had the right quest to get started on this. It’s a work in progress, I’ll not be rushing this just to get the weapon as following the main story missions is more important to me.
I have spent the skill points and ability points to unlock Flamethrower in advance, better to be ready for when I get the weapon than stuck not able to use it. Otherwise I’ve been working on filling out the wheel, following decks (Paladin and now Soldier) to guide points spending with the bonus of new costumes. The ultimate aim of course is to unlock everything anyway so the exact order of unlocking doesn’t matter that much to me.
Some time ago we accidentally unlocked the augment system by popping our heads into a scenario (a repeatable dungeon). I’ve not looked at this panel again since unlocking it, honestly there’s enough to do just unlocked the inner and outer skill wheels!
Not long ago TSW rebalanced the leveling content as part of a Enhanced Player Experience revamp. Though I haven’t started a new character to see just how much better the various weapon are explained, I’d say the game could also use a lot clearer info on the order of character progression systems and what should be a focus when. Why do I even have the augment system available yet, shouldn’t it be better locked behind main story progression rather than my having stumbled into the Venetian content via random Agartha exploration? Also the auxiliary weapons are very expensive to develop relative to the normal skill wheel so perhaps some proper info when we get the first would avoid people investing a ton of precious skill/ability points in a weapon they may want to swap out as soon as possible?