My odyssey in Final Fantasy 14 continues albeit with a shake-up in the nature of my play sessions due to my husband recently starting the game. On my main job, currently summoner, I’ve just dinged level 34 and am still working on the main scenario quests. The latest barrier to progress, purely because I lacked the time for a longer gaming session, was the Brayflox Longstop dungeon. I’ve now finally given that a go and happily can carry on with the story.
The second aspect to my FFXIV gaming is introducing a totally new player to the game, which by chance has absorbed more of my gaming time than normal this last week. Although I remain a ‘newbie’ myself compared to my guild mates who spend most of their time in hard mode dungeons, raids or on hunts (all level 50 activities), it’s nothing compared to the experience of someone who’s really new to the game.
Why (almost) no voice?
So my husband has asked me why there’s no voice in any cut scenes. It’d not really occured to me and it should have given that I’ve played so much The Secret World recently but most of the copious cut scenes used in the Main Scenario quest series lack voice-over. In fact one of the few instances recently where a quest was voiced I found jarring due to the sudden appearance of unfamiliar voice acting. I guess it’s a cost/translation issue more than a technical one but I do appreciate the fact that our character will seem to answer NPCs back on occasion. We don’t see or hear what our character says and it’s usually done in a context of not needing to know (we’re usually telling an NPC what we’ve been up to). I prefer that to the “mute brooding stranger” role that The Secret World has our character play in every cut scene.
Slightly ‘old school’ quest design
Yes, FFXIV does occasionally send you back and forth between quest-giver and quest location, sometimes it’ll do that more than twice. I’ve written about this in Rift and other games – it’s never a good idea to design quests with so much repetitive travel. At least in FFXIV with the ever-available return or teleport actions you can avoid the ultimate quest design faux-pas of making you fight all the way past a horde of rapidly respawning monsters to a quest objective and then all the way back out again!
Why can’t you repeat quests?
I don’t really have a good answer for this other than it would make the game too solo-oriented? I’ve chosen to level archer alongside his arcanist but I’ve done most of the quests so far so I have to use hunt logs and FATEs to keep up with his character. Weirdly I seem to gain more experience from some activities than his character does, is it because I’m grouped with a ‘new adventurer’?
His character is marked with the green shoots icon for a new character (see dictionary of FFXIV icons under Player Icons section). I guess it makes sense to not be able to repeat the Main Scenario quests, and we do have guildleves and FATEs as repeatable content so it’s not that big a deal. So far it’s worked ok without repeating quests but keeping a pair of classes (/jobs) in step is important for me so I’m hoping I can keep up with his character until he’s high enough for me to swap back to my main job!