Neverwinter launched Module 6: Elemental Evil on the 7th April, but as is so often the case with MMORPG patches something seemed to have gone wrong initially (27 pages of forum posts documented the issues).
This screenshot was taken at 22:00 GMT+1, approximately four hours after the maintenance period was due to finish. The server came up only ten minutes later but that’s already too late for me to do much before bed.
Given the choice of either a) logging on a level 60 character and trying to work out what has changed (many characters seem to have had partial resets) or b) create a new level 1 Paladin, clearly I went with the easy option…
I managed to get through the tutorial and go to Protector’s Enclave before logging so I could grab some of the free goodies I get on each character as part of having bought the Guardian of Neverwinter pack. The Greycloak’s Legacy weapon chest didn’t seem to be working for my Paladin – I got an error I already had one of those items yet no mace appeared in my inventory.
Ability-wise almost immediately I found that there’s no dodge – pressing shift makes you go into a defensive hunch-like stance. You can walk slowly while in this stance. It wasn’t until I left the tutorial that the graphics for this wasn’t displaying properly – out in Protector’s Enclave it summons a blue protective circle around my character. I’ve not played Guardian Fighter in the game, which is the other class lacking a dodge ability – so this is going to an interesting contrast. I wonder what it’ll be like for Paladin healers to have to ‘hunker down’ instead of dodging the red area attacks in boss fights?
The basic at-will and encounter powers are all area attacks so this class will probably be a dream to level up – killing groups of monsters will be fun. The second at-will you get is a short-range charge, that’ll help a little against archers and spellcasters I suppose but it will mean a lot of running around after monsters.
At the end of the tutorial I was surprised to find that my new daily power Divine Judgement one-shotted the boss monster. That’s never happened before on the five other characters I have so either the rebalancing of power progression for the extra ten levels has broken something at lower levels or Paladin abilities may need some fine tuning still!
I’m not sure when I’ll find time to play Neverwinter at present but the odd session leveling a Paladin will be a nice contrast with FFXIV. There’s also the new module content to play through on one of my level 60s but I think that can wait at least a few weeks as the new zones will likely be a zerg-fest at present.