Rohan had an interesting post on Blessing of Kings on Wednesday regarding PVE over-entitlement. The gist of the post is that there’s a perception that PVE players in complaining about PVP focus in the upcoming game Crowfall are being pretty unfair given that, according to his count, they have a choice of 11 games versus the one for PVP-oriented players.
I can understand this viewpoint, I’ve complained about PVP focus or features being introduced in games that I’ve played and possibly not always with good reason. As regular readers of this blog may know I abhor PVP, it’s just not my idea of fun in any form. Forcing me to PVP in an MMO is a good way to persuade me to quit for good. But I was one of the carebears posting on the Allods beta-forums asking for a PVE server. I also stated over the years that the constant re-balancing of the classes in WoW would be a good justification for splitting the function of class abilities between PVE and PVP game content.
I think Rohan is maybe over-exaggerating the imbalance though. Tera is heavily focused on PVP and GW2 has a lot of PVP players (well either RVR or PVP). Archeage has a big PVP component as well.
Most existing or announced sandboxy MMOs are PVP-heavy or PVP-mandatory, games such as Eve, Archeage or upcoming titles like Camelot Unchained and Pathfinder Online (just ugh, a D&D PVP game is sacrilege). So that’s an area where ‘entitled PVE-ers’ really have a strong justification for moaning – where’s the sandbox games for crafters/builders not looking for PVP?