TSW: there are puzzles and there are *puzzles*

We had a couple of brief sessions of The Secret World recently just to backtrack to early zones and try to find any missed investigation missions. We haven’t done many recently and fancied a change of pace. Minor spoilers are unavoidable in this post, you have been warned.

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According to a not so up-to-date wiki guide the only investigation mission in the Blue Mountain zone was in the mysterious Orochi base in the North of the zone. To get the mission unlocked we found we had to backtrack to an NPC nearby and do here sabotage mission first – which also takes place in the base so what followed was a couple of mini sessions dodging the automated defences of the base.

This game *makes* you to stand in the poison...

This game *makes* you to stand in the poison…

After successfully completing the sabotage mission we then took the investigation mission “Win Win”. It’s a real brain-strain style set of puzzles. Interestingly there are two approaches in most cases to solving them – either a maths one or a hard-core IT geek one.

Hmmm

Hmmm

In the end we managed to solve all the maths puzzles, it helps that I’m married to a maths-whizz! As an IT person myself I was most annoyed at not being able to solve the puzzle the alternative way via command line ‘hacking’.

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Amazed I got this far, it was *not* obvious how to proceed!

 

But then I’ve never been interested in the shadier side of computing. I looked up the solution for this after we’d completed the mission and it was beyond impossible to work out without very specific IT knowledge, a few clues left lying around wouldn’t have been enough! It was great that there were two options, but a shame that their relative difficulty were so out of line…

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4 Responses to TSW: there are puzzles and there are *puzzles*

  1. pkudude99 says:

    I’ll admit… I looked up more investigation solutions than I didn’t. Some of them are downright hard and as you say — they require real specialized knowledge, that very few people actually have. On the other hand, that also adds to the “real-ness” of the game for me. There really will be situation in the real world where specialized knowledge is required. Hopefully my google-fu will always be up to the task. . . . .

    • Telwyn says:

      Oh I agree and in fact Google (or any search engine) can be vital to fill gaps such as historical knowledge on someone in a painting. The downside is that thesedays a lot of searches will return wiki or spoilerific guides for the game so you have to be good at filtering what links to click on and what to avoid…

      • pkudude99 says:

        I think the in-game browser is set to filter automatically anymore. Or so the rumor was, anyway. I recall when I 1st started playing that it was suggested to use the “-tsw” term in your searches for real-world things in order to help filter out a lot of the spoiler sites too.

    • Sylow says:

      There are two ways of google-fu. The good one is a lot of fun. The bad one is looking up a guide. I also have to admit that there are some investigation missions which i would’ve never solved without a guide (mostly the ones which require musical abilities) but generally if you are stuck, it’s worth it to let it rest for a while and let your brain work on it till it clicks. (So, TSW is the only game where i actually in some way “played” and “progressed” while commuting to and from work. )

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