Funcom’s Director for The Secret World has posted a letter online stating the plans for the game going forwards. In summary the highlights are:
- Revamp of the tutorial
- Smoothing the difficulty curve in pre-Tokyo levelling zones by reducing the time to kill of mobs and thinning their numbers
- Revamp of mission loot including better quality weapons at key points
- Improving rare boss-mob loot drops (guaranteed blue quality)
It’ll be interesting to see these changes, especially as we’re a lot closer to the issues mentioned (Ak’abs!) than most veteran players. It does mean we’ll never experience the later zones at the original difficulty, but we play as a trio so that’s not as relevant to us as it would be to a new player levelling solo.
The danger if the ‘nerfs’ go too far is that, for us as a trio, the game will become super-easy and lose some of its attraction. We enjoy the odd challenging fight as we follow the game’s excellent storytelling!