We’ve moved onto the next zone in The Secret World, the Scorched Desert in Egypt for the last couple of sessions.
The zone is full of cultists and nasty desert critters. We’ve followed the main story and side missions across first zone and had a great time in this new environment, free of Ak’ab and Draug.
I happen to be a bit of fan of ancient history and empires so the Egyptian zones replete with iconography and references to ancient gods and pharaohs is easily my favourite content so far.
It helps that the zone has some really memorable NPCs with rather ‘interesting’ personalities and mannerisms. It shows one of the game’s strengths so very well, just how immersive the questing experience can be in the game when you’re discovering new content and meeting all these well-realised and memorable characters.
Just before Christmas we treated ourselves to our first DLC purchase, the bundle for missions packs 5-7. We bought this via the website account page, but only realised while exploring the scorching desert that we actually need to redeem a zero-cost item from the in-game store to unlock this content. This only became clear when we came across the first missions in this zone that were added as DLC after the game’s launch, we had the pack unlocked but hadn’t applied that unlock in-game so some missions were unavailable.
For non-veterans of the game it’s worth noting that mission packs are not the functional equivalent of expansions in other MMORPGs (e.g. WoW, LOTRO etc). In other games expansions generally only add content through new higher-level zones. In TSW by contrast mission packs can add new missions to existing zones as well so you may have to hunt around for this content.