GW2 expansion

Yesterday the Guild Wars 2 expansion was confirmed and first details were given by the devs at the PaxSouth conference (link and trailer on official site). There’s quite a lot in there, enough to justify an expansion box price perhaps, here’s a summary with some comments:

  • New post level cap ‘mastery’ system to allow players to explore “new training opportunities” – some kind of alternative advancement class customisation system perhaps a la Everquest 2?
  • Class specialisations – the example given is unlocking a weapon previously unavailable to that profession. There’s no detail of how many of these each class will have at expansion launch.
  • New profession: Revenant. It’s a heavy armour class that “channels legendary powers”. Sounds a bit like the Ritualist from Guild Wars 1 to me…
  • Guild Halls: could be interesting, but how much effort is involved and what can you achieve with this? Since we’d be playing as a duo only anyway it’s not likely to be much of a feature for me personally.
  • Heart of Maguuma – new zones to explore is a great thing. I’m sure many will be disappointed that it’s not Elona or Cantha, the more exotic regions of the world from Guild Wars 1 campaign expansions.

The PVP/WVW stuff is irrelevant to me so I won’t comment on that. The announcement is a mixed bag of goodies, vague hints and disappointment as reported by Bhagpuss on his blog:

On balance it’s more than I expected if less than I hoped for. No new race, too much focus on “end game” difficulty, no real housing but an interesting new progression that sounds like EQ2‘s AAs, a new class and some really gorgeous new maps to explore.

I’d certainly agree with that summary. There’s some interesting stuff coming to the game, the new class could be worth a go and new zones are always good. The hinted hang glider movement system doesn’t fill me with excitement given that it’ll likely be used to justify even more tortuously complex jumping puzzles.

I’ll wait to see details before we decide whether to get this expansion. The living story hasn’t kept us involved in the game for quite some time now so at least Arenanet are trying a new tactic. I have no problem spending some money to support the game, but it’ll only happen if I feel the game is starting to address some of the issues that I perceive with it – to me it has a very muddled view of its core audience (beyond fans of Tyria).

Playing the last sections of the Living Story I’ve grown tired of how the story progression is gated by ‘raid boss’ style fights. The mechanics are invariably annoying and require such a high level of combat awareness and mobility. Usually there’s too little information on-screen or in the instructions given which leads to google searches for tactics and frustration from multiple-unexpected deaths.

Circle dance

Circle dance

I suspect it’ll be a wait-and-see expansion for me, I’ll forgo the excitement of joining the masses on launch day and read the reviews of bloggers or forum posts to see how this expansions content is actually pitched, difficulty-wise.

Advertisements
This entry was posted in Gaming, Guild Wars. Bookmark the permalink.

3 Responses to GW2 expansion

  1. Pingback: Surprise! GuildWars 2 Announced an Expansion! | The Ancient Gaming Noob

  2. Sylow says:

    > The mechanics are invariably annoying and require such a high level of combat awareness and > mobility. Usually there’s too little information on-screen or in the instructions given which leads
    > to google searches for tactics and frustration from multiple-unexpected deaths.

    I think the second part covers it more. It’s just too often that you dodge the huge cleave animation, and get killed a few seconds later for no obvious reason. When you then google it, you find out that the huge cleave animation is the equivalent of a hit with a wet towel, but when he blinks his right eye for a moment, then you’ll be dead a second later. (Alternatively of course, the enemies 2 meter sword has 50 meters range and the cleave will still get you, even if you stand far away. )

    So the players combat awareness is not the problem. I can dodge stuff quite fine in other MMOs with action combat, but can’t do so in tough fights of GW2 before watching videos of which minor animation actually is the huge hit to look for while ignoring the rest.

  3. An expansion was about the last chance GW2 had to get me interested again, and the reveals for Heart of Thorns have definitely got me intrigued, if not necessarily frothing with excitement.

    I’m not super big on jungle regions, and GW2’s weak storytelling is still a big issue for me, but the new class could be interesting, the prospect of new options for the current classes is very exciting, and I like the idea of more horizontal and less vertical progression.

    Guild halls are a neat idea, but since I don’t have a guild and don’t plan to get one, they’re sort of useless to me. I would have preferred personal player housing — it’s not a feature I’m hugely fond of, but I think it’d be a good fit for GW2.

    So I’d say there’s a decent chance I’ll pick up the expansion. Will probably move on again after a few weeks, but might be fun for a while.

Comments are closed.