I happened across this news post on the Arc website last night for the Neverwinter MMO: Announcing Module 6
My first reaction to the content itself, Elemental Evil, was a resounding ‘meh’. It’s presumably linked to a very, very old pen-and-paper module from D&D’s Greyhawk setting (wikipedia link) called the Temple of Elemental Evil. I did play through it with friends back in the day but it didn’t really stick in my memory as being that interesting. Furthermore I’m not a fan of merging different D&D settings – DDO did this with its crossover from the default Eberron setting to the Forgotten Realms and now it seems Neverwinter is doing similar by merging Greyhawk content into the Forgotten Realms. Wizards of the Coast, the owner of the D&D brand, may well be the driving force behind this, Turbine the operators of the older Dungeons & Dragons Online MMO recently announced that the Temple of Elemental Evil will feature in that game’s update 25 later in the year.
However there’s a couple of elements to the news post that have me rather excited despite my lack of enthusiasm for the new content:
Fear not, as a new hero blessed by the gods, the Oathbound Paladin, has emerged to fight the impending threat. These righteous fighters will be able embody both the healing and tanking paradigms that have made them so popular with Dungeons & Dragons players everywhere.
So it would appear that we’re getting a new class, the Oathbound Paladin, in module 6. I really love playing the paladin archetype in gaming (whether computer or pen and paper); my main character in DDO was a paladin and it was one of favourite characters in World of Warcraft as well.
Also of interest is the promise of a level cap increase:
With Elemental Evil will come a level cap increase from 60 to 70, complete with a new set of quests, feats, and slottable class feature powers.
Level cap increases are a mixed blessing, in slower-to-level games like EQ2 and LOTRO they represent a mountain that’s growing faster than I can climb. However they do give you a new dose of the enjoyment of character progression and the chance for new abilities or class features. I have three capped characters in Neverwinter so I’ll have something new to do when this module arrives. That’s a good thing as the campaign system has become rather formulaic over the course of the four content patches since release. This module seems as though it will shake things up significantly.