We played another trio session of The Secret World a few nights ago and have reached the point, after three whole zones, where we’d really like some change of scenery from New England.
The session started with us at the military camp near the start of Blue Mountain, the very first mission from there took us to Sasquatch territory and an a solo instanced area. That was pretty painful to solo as a tank, I still haven’t had the time to work on a solo build for my character yet and given how I play this game it irks me greatly that I even have to – we always play as a duo/trio yet find ourselves forced to solo by poor mission design. There was no reason I can think of why we had to individually slog through a very repetitive infestation of Ak’ab to free Sasquatch when, as a trio, we could have had fun working cooperatively to achieve the same result.
After that unfortunate start we cracked on as a team with the Sasquatch-given missions nearby, which were given without any dialogue. It’s understandable that these creatures, which the game explains speak no human language, would not have a cut-scene of awkward sign-language attempts but in a game with such high quality characterisation of NPCs it still was unusual. The missions were of the ‘kill some Ak’ab and then kill some more’ variety. It was at this point after several trips into the heart of the Ak’ab infested area that we were starting to curse the game’s “one main mission at a time” design. It’s not necessarily the sameness of the creatures that was bothering us the most but rather that every single one of them has knockdown stun attacks. That gets old real fast.
The saving grace for the session was that the last mission was across the zone in a scrapyard invaded by zombies and elementals, the perfect change of scenery to ease our Ak’ab annoyance! Hopefully the next time we play we’ll have geared enough to advance the main storyline mission and progress on past the zone and the area to something new…