We’ve been gorging somewhat on The Secret World of late since it’s our new game to play. Progression is more nebulous though as there’s no big level number to mark it as in most MMORPGs.
Play session have been mostly a mix of mission types, we save the Story missions (the game’s overarching story) for playing with our trio friend, but there are so many missions packed into the zones we’re spoilt for choice. certainly doing everything is an option but then if we eventually were to create alts it’d be better to have some missions untouched, maybe I need to do a list…
Progression could be measured by percentage completion of the skill wheel. It could also be evaluated by average gear level. How experience is awarded seems to be somewhat opaque since my character has only been played in a party of two (or three), always with my partner’s character. Yet for a while his skill wheel completion was about one per cent ahead of mine; now after the weekend of giant golden mushrooms my percentage has zoomed to 1.5% ahead of his. Does that reflect build or play effectiveness? Is experience not shared equally as is the norm in most MMO party activities?
The only visible effect of this progression is in the game’s evaluation of mission difficulty (e.g. easy, hard) and the equivalent colour dot marker for monsters to warn if they’re likely to be a challenge. So as we wander about if we see red monsters or very hard missions we know to slow the march through the zone and maybe fill in some gaps in the map that we missed. It all feels pretty free and organic as a ‘questing’ experience.
The game has atmosphere oozing out of every pore. It is well worth playing with headphones as you might miss some of the lavish and carefully placed ambient sounds. Also some areas and missions probably benefit from playing them with the lights off if you like immersive gaming or scary movies!