Since starting back in the game I’ve made significant progress already. I took a few sessions to really concentrate on playing the main storyline (marked with the jagged Q symbol).
This had two big unlocks attached – a Grand Company and a chocobo mount. The storyline leading up to the choice of Grand Company, a sort of NPC guild that gives you faction items to buy and ties you story-wise to one of the three major cities.
I ended up looking up advice on what to choose as the in-game story didn’t really tell me much. Should I choose Gridania as that’s where I started? No according to the guides I should choose the Immortal Flames of Ul’dah as they give the best gear for casters.
Unlocking a Grand Company gives me access to Grand Company guildleve quests – another subcategory of repeatable content that gives experience, gil (currency) and specifically tokens needed to buy company rewards. That’s the important part as I needed 2000 to unlock a chocobo mount. Given that FATE public events also give Grand Company rewards once you have joined one, it wasn’t long at all before I could afford my first fluffy mount.
Now that I have lots of different forms of content to do and a mount to get around a bit faster, so I’m back to leveling classes to unlock an advanced class, called a job in FFXIV parlance. At present I’m spoiled for choice as to what job to unlock.The obvious job to aim for is the white mage (WHM) an advanced healer class to build on my conjurer experience so far. That requires conjurer level 30 and arcanist level 15. I’d quite like to have a damage dealer spec for playing in groups and FATEs as well – summoner sounds like it might be fun (it requires arcanist 30 and thaumaturge 15). One other option that’s easier to level alongside my white mage would be to go for scholar (arcanist 30 and conjurer 15) though they are another healer job. Thematically I’d like to have paladin unlocked but I’m not a fan of tanking so that doesn’t make a whole lot of sense. Bard, a ranged damage dealer, could also be fun for something completely different but that requires leveling two classes I’ve not yet started on, archer and pugilist, so it’ll have to be a longer term goal.
As you may know the class/job system in FFXIV offers a lot of options and optional complexity to gameplay – I could just level one class/job set to the level cap and be satisfied, or I can level some other classes and really open up my grouping possibilities and, importantly, unlock some pretty useful additional skills.