I’ve posted a number of times that running dungeons with random people is not my idea of a fun leisure activity. In all the MMOs I’ve tried there’s a tendency for such runs to be akin to a 100 meter sprint inside a maze – unless you know the dungeon already you’re dashing to follow the other, inevitably, more experienced dungeoneers who just want to get to the big chest of treasure at the end, mowing down all the monsters at breakneck speed.
This same aversion has left me mostly soloing and duoing Neverwinter. We’ve done plenty of skirmishes as part of Call-to-Arms weekends but they’re simplistic little instanced scenarios with little chance of you getting lost. I have run a couple of dungeons with my mixed US/EU guild but times have rarely worked out well for me to join in and with the launch of module 3 dungeon running has died down as everyone is running the campaign zones to gear up again.
So this weekend a new beginning in the game presented itself. Suddenly a whole group of our WoW guildmates decided to jump into Neverwinter as something new to try during Blizzard’s latest content-dry summer. With a group of familiar, well-coordinated players all leveling at the same time it only seemed natural to recreate our WoW guild in Neverwinter and get started on some group content! So far we’ve run the first dungeon three times with different groups, I have a great weapon fighter that I’m building as a tank and my partner has a new devout cleric.
I’ll be very interested to see the build quality of the official campaign dungeons. Some of the player-built foundry instances are excellent and would take some beating! I’d like to know if the quality of the official ones is maintained or if, as is so often the case, the devs spent an excessive amount of time and effort on the early ones yet later ones become lazy linear grinds.
As a closing note we saw the beholder heroic encounter for the first time on Saturday over in Dwarven Valley and it was a great challenge! This monstrosity has some very nasty to avoid but an additional complication came from players charging over in such a hurry to join in that they were training groups of mobs into the fight as it progressed. In any case the beast was slain at the end and I got the black ice icon tier weapon as a reward, a rare piece of good fortune!