It was hardly a surprise that the news broke this week that Warhammer Online is to shut down. There are other bloggers who had a lot more experience in this game than I, who cared more about the attempt at a PVP-centric MMO in the Warhammer Fantasy universe.
Personally I didn’t get much past the free trial because the PVE game wasn’t rich enough to compete with WoW. I have a huge fondness for WFRPG (Warhammer RPG inspired by the original Warhammer tabletop wargame). I ran a campaign using this system as a teenager at home and loved the dark fantasy setting and the unique career-path character development system.
Interestingly the MMO also had some very unique and flavoursome classes. The Order-faction’s Warpriest was a fun melee-healer class, whose heals were empowered by your attacks on your foes.
But the game pushed you towards PVP and it’s development was not sufficiently resourced to balance both PVE progression and raiding with PVP battlegrounds. I’m lefting dreaming of an alternate vision where the game had received enough funding to have fleshed out PVE to be an equal pillar of content. In that fantasy-world, with the solid IP of the Warhammer universe then, perhaps, it could have lived up to it’s “WoW-killer” label.