One small feature of Everquest 2 that I find myself missing in my other major MMOs is the ‘endless’ nature of auction house posts (called the broker system in EQ2). Any item I post for sale will stay there until either a) it sells or b) I remove it from sale. I can adjust the prices for any items that aren’t selling with a simple click. Any proceeds from successful sales are kept in the broker interface until you cash it in.
This seems less common an approach among the games I have played, although Guild Wars 2’s Trading Post is similar. Most MMO auction house systems require you to specify the duration of each posting, with a few days being the maximum duration. Items that fail to sell are returned to you via in-game mail. I find this system to be a lot more of an ‘admin’ headache compared to the broker idea mentioned above.
Although I’m no expert at virtual trading I do like to engage in the server economy when playing these games. I also enjoy crafting consumables, such as buff food, things that are likely to sell well on the player market.
However I tend to go through phases of playing one game then another I do have to be careful not to loose items in games that have time-limited auctions. The problem relates to the return of unsold items through a mail. Eventually in most games unread mails are deleted automatically. So if I forget about auction expiries I can end up losing the unsold items completely. Even worse if I fail to check my mail and collect earnings from successful auctions I could lose that money too!
At least with the Everquest 2 model I never have this worry as my broker auctions never expire and any proceeds from sales are stored indefinitely within the broker system.