Bhagpuss had a nice ironic post yesterday on the apparent trend for dailies, dailies and more dailies in MMOs. I find myself just as ambivalent towards this trend. The EQ2 dailies seems innocuous enough at present; do two activities from a good-sized list means you’re likely to do them without much extra effort. That’s actually the key point for me, I have no problem with dailies being there as an optional extra.
In Guild Wars 2 the five daily achievements is potentially a bit too directive – i.e. you find yourself, as Bhagpuss mentions, spending weekday game sessions solely doing these “shopping lists” of activities. This has certainly happened for my partner and I; when we do play we’re too busy doing the dailies towards the meta-achievement (and crystal node!) to actually progress our next pair of leveling characters. There are of course two types or layers of dailies in GW2; the existing 5 a day for the laurel/gold plus the multi-day tasks for the Living Story meta-achievements (e.g. mining 25 crystal to transmute at a place of power). The second half of the Living Story even links the two meaning you should do a normal laurel daily to then progress the multi-day meta for supporting your candidate of choice. Confused? I wouldn’t blame you, someone at ArenaNet likes achievements a little too much…
I don’t particularly want to feel like I *have* to do such activities every day, that’s just too needy for a hobby. I feel that dailies as a ‘reward’ for playing are ok; for instance in EQ2 they’re just another way to earn certain veteran rewards (pets, costume stuff etc) by saving up the reward tokens. The laurel rewards in Guild Wars 2 are the same sort of inducement to play but with gear as the reward for saving up enough. The added layer of time limited dailies though I find less welcome. I don’t want a game to expect me to play every day, nor even to play X days within a short time period – that’s just too needy!
Do you think all dailies are equal, or are some better than others?