I haven’t been playing Neverwinter of late simply due to lack of time. However I did pop into game yesterday just to check out the new Alchemy crafting profession. Alchemy is my favourite profession in most MMOs and one I’m always happy to develop.
In Neverwinter this profession could take on an extra special importance. Despite there being a cleric healer class, the game encourages a good measure of self-sufficiency. It’s possible to solo as any class, even the ultra-squishy wizard. You can achieve this by eventually having a healer companion, but also by having a handy stock of healing potions to guzzle. They are effective, instant heals that have no cooldown.
My early concerns with the beta would be that my wizard would quickly become addicted to healing potions if he wasn’t grouped up with a cleric. I’ve certainly had to get over being stingy with said potions if I want to avoid dying. The connotation for me was that, perhaps, as you got higher level, you’d be needing to drink more of them and that you’d end up tempted to buy some from the cash store to avoid running out mid-adventure.
Now alchemy has been implemented in the game, so does this mean I can manufacture a supply of healing potions to stave of this worry? Probably it will if I can learn, apparently by random discovery, the right recipes. So far I’ve learned a “heal over time” potion (see screenshot below). This will be good for recovering health inbetween fights and may stave off defeat in a frantic battle but it’s not the lifesaver that a proper healing potion can be.