I played a decent session on my level 11 control wizard last night. It’s a fun class to play but suffers from the expected squishy-ness if trapped in melee. Firstly I did some questing in the Tower District of the city, this proved very tough.
The orc groups there are on a short respawn timer and there are overlapping patrols and static groups everywhere. I nearly perished several times as teleporting away from a group to open distance could easily set off another.
This class plays very well if you have space to maneuver, it plays very badly if you’re hemmed in. So for a change I popped into some skirmishes, at present I’m still stuck with the Blacklake Terror skirmish. But if you wait for the skirmish event to be active, with bonus rough astral diamonds up for grabs, it’s almost instant to get groups.
Skirmishes don’t seem that great for XP, I guess it’d be too easy to ‘farm’ them for leveling if they did give good XP compared to questing. I’d picked up a daily from the kobold Rhix to do a foundry daily. So the last stop of the session was to do a randomly picked foundry dungeon. There are plenty on offer that have ‘solo’ in their description, I chose Crypts of Carnage by Chili1179 (short code NW-DCYKI9YZT).
This dungeon has some lovely designs, especially the use of lighting to create mood.
Despite the closer confines compared to the open fields of the Tower District I found it almost universally much easier to solo inside a dungeon. The further in I got the more retreat space I had to open distance with teleport and ice spells. Compare this to the constant respawns of the open zones of the ‘official’ campaign and I’d say the foundry is actually better!
I’m not sure how the XP/minute compares to skirmishes or questing, but the loot rewards were very good and I did ding level 12 while in the dungeon. I have no fears about running foundry content and not being rewarded gear-wise or coin-wise.
Until I get my cleric companion at level 16 I suspect soloing the main campaign will continue to be somewhat painful. The first few zones are very easy, but now the balance of more difficult monsters to ‘minions’ is shifting to offer more of a challenge, and running away without setting off more groups is not easy. Here’s hoping I make it to 16 soon!