Do you like MMOs that want you to log in everyday or would you prefer a less needy game? Dailies are common enough and offer repeatable content for a reward. But MMOs are going beyond dailies it seems to find ways to get us to login *every day* for fear of missing out.
The gardening in World of Warcraft is one example. You can quickly start mass-producing crafting materials using this instanced activity. Every day you can be growing cooking ingredients, but also enchanting mats, leather, cloth or herbs. With the herbs for example you seem to get a lot of golden lotus (the rarest herb in Pandaria), I mean one or two a day. That must have really hit the auction house prices when farming was patched in. Like any daily system, the farming is a reason to log in every day – yesterday’s crop needs harvesting and the plots need replanting again.
In Everquest 2 there’s the research system to get free spell upgrades on characters over level 20. So at present I have two characters that can research an upgrade every 1-2 days (the research duration sometimes takes over 24 hours). It’s well worth grabbing these upgrades, but I often forget to login if I’m playing something else.
Now Turbine are planning to add hobbit presents as a daily/weekly reward to players who login to LOTRO on a regular basis. I won’t go into just how tacky this new idea sounds, but the related issue for this post is how many games do I want to be logging into on a daily basis just to do chores or get freebies?
It’s starting to feel like some of these MMOs are “high maintenance” hobbies…