There seems to be a general trend for ‘PUG-questing’ in Tera. I don’t know whether it is a result of the design of how quests flow, the presence of the hard-to-solo BAM elite monsters, or something else entirely. It’s an interesting concept that I’ve not really seen much at all in other games (I’ll admit I never really played EQ1, FFXI or similar era games).
I had several quests for the Tenebrous Mines region as I started my session last night, so off I trotted into the winding path down into this deep cave system. The view looking down was pretty breath-taking.
Almost as soon as I started into the first tunnel a random slayer invited me to group. My first instinct as a WoW/LotRO/Rift etc player of many years was to decline, but I’m trying to approach this game from a new angle so I accepted with only a moment’s delay. We said our hellos and started on the quest and were soon joined by an archer and a warrior. Our group complete we then proceeded for over an hour to wind our way deeper through the tunnels while slaying hordes of undead, cultists and monstrous arachnens.
The session was great fun for just questing, it was like playing a dungeon even though it wasn’t in an instance. I’m very pleasantly surprised at how open to grouping a lot of players seem to be. So far everyone I’ve grouped with has been patient with this ‘newbie healer’, there have been a few wipes yet none of the ragequits, attempts at kicking or general verbal nastiness you often seem to get in WoW’s LFD.
A summary of some impressions from the last few gameplay sessions:
- Combat is great fun in a group, it’s the whole “player as content” concept but with the action combat really adding a layer of complexity and interest. The downside to this is that solo’ing can seem boring in comparison.
- The questing is very focused on killing, but makes sense given the combat system point above.
- Guild Wars 2’s version of public questing isn’t the only way to get people playing together, Tera does this equally well though through different mechanics.