This is a phrase that is oft repeated on the blogosphere, especially after Blizzcon with the pandas, pokemon minigame and other changes to WoW that await us in 5.0.
For me the most worrying aspect of Mists of Pandaria is the talent-rewrite. Yet again Blizzard are redoing the talent system for all classes. I suppose this might actually be positive as my friends and I are deeply dissatisfied with the dumbed-down talent trees that 4.0 introduced. If nothing else they badly affected leveling as most classes are seriously overpowered as soon as they get their signature abilities at level 10.
The PVE scenarios might have been promising but having just read a summary they’re probably going to be rather uninspiring ‘battlegrounds without the PVP’. Something along the lines of the pre-expansion build up quests for Wrath or Cataclysm would have been better – layered quests that offer a build up of story. But it’s yet another dungeon-finder based instanced system to teleport us around the world and keep us away from any meaningful sense of community.
What I would really like to see is a ‘chronomancy’ style temporary deleveling system in WoW. Allow people to group together regardless of their level and play stuff. That combined with real, difficult open world questing – the inverse of what we’ve had in more recent expansions. They could still keep the army of NPCs that often get foisted on us during quests – I’m not against solo-ers at all. But give us the option of *not* taking that NPC help and actually playing with a modicum of challenge for once.
 I hadn’t seen this quote from Blizzcon, added courtesy of InAnAge:
“The plan is to get people back into the world, instead of having players roam around Stormwind and Orgrimmar all the time once they reach max level.”
As stated in the source post, none of the ideas they are presenting support this statement, quite the opposite – it’s just more teleporting around and then idling in the main capitals. <sigh>