I’m on catchup still after a holiday and just found this post on Spinksville about Gimmicky raid boss-fights in World of Warcraft.
This comment by Malchome sums it all up neatly for me:
I do not find running at 100%+ attention to be a relaxing and enjoyable experience. It is ok for short periods but really 2+ 3 hours sessions a week is a bit much to expect that level of requirement.
I haven’t raided at all in Cataclysm. I wasn’t ever hard core before in WoW but did do some in TBC and Wrath eras. But for me raiding is a pointless gear-grind with unreasonable expectations for concentration and fast-learning of complex fights. Cataclysm has really taken that up a notch. No I haven’t played the encounters myself, but I have watched ‘over the shoulder’ someone doing various raids and the encounters are seriously over-tuned. Split second timing, insta-death mechanics and even raid-wipe penalties for missteps.
To me it seems like raiders are supposed to become some kind of hive-mind team acting in perfect unison, repeating the same dances to perfection. Where is the chance to individually make a difference, to use an ability creatively? It just doesn’t come close to my idea of fun; which is sad in a way as it’s the only meaningful end-game PVE MMOs have at the moment