When I sit down to play a MMO I often have a goal or two in mind, quite possibly only something vague but a general idea of what I want to continue or finish on a given character. I’m very used to this since MMOs are long-term gaming personified, it takes time to level or gear or develop a character so it makes sense to have goals both for the next play session and even the one after. The issue with goals in Guild Wars 2 is that the game tends to constantly throw you curve balls. Note I deliberately chose to use the word ‘issue’ then and not ‘problem’. I’m not convinced that this is a bad thing as it does at least offer a very different pace to online gaming from the norm.
Please read this Guild Wars 2 Comic courtesy of MadScienceComic.com, it illustrates my point wonderfully. [I could have inline linked the comic on this page but I'm very mindful of IP misuse for creative content so please do follow the link instead.]
Guild Wars 2 is a game full of distractions and temptations. I’ve seen posts on the forums where a certain type of player will state that anyone taking longer than 20 mins to do the daily achievements is “doing it wrong”. We’ve found ourselves often taking a lot longer to do it because we see a new chain of dynamic events to follow or “just one more vista”. I don’t see this as a bad thing though. I feel I’m enjoying GW2 much more now than at launch and part of that might be accepting the nature of the game rather than trying to impose my usual ordered/planned MMO approach onto it.
Stuff just happens around you in GW2 and it’s usually worth seeing what it’s about.