So I’ve finally had some time to play through the start of Cryptic’s new Neverwinter MMORPG.
I decided to play a control wizard as a solo character, mainly because I wanted to give tactical combat a try. By level five I’ve just started to see a few more challenging fights and even the odd non-boss group that can do some serious damage.
The game play is fun so far, combat feels impactful and fluid. I’m still learning the dodge mechanic as it seems a bit less responsive than the Guild Wars 2 or Tera equivalents – possibly to do with differences in how you time dodges inbetween ability casts.
The mini dungeons seem well crafted, there’s some interesting little mechanics – like the treasure ‘chests’ that only certain classes can open. The quest journal has a nice lore section full of descriptive texts on the city, major characters and factions (major plus points for that!).
Like DDO and Tera health regeneration is tied, at least partially, to fixed resting places. Health potions seem like they’ll play a major part in the game as well. I wonder if this will go so far as to obviate the need for a dedicated healer in every party? Of course there’s also the companion system to come which will have a role to play.
I’ll be interested to try this as a duo game as well, although I suspect it will not be as well suited to duo + companion gameplay as SWTOR.