Recently, I’ve repeatedly found myself trying to double tap WASD keys in Rift and other games in the vain hope of opening distance with an opponent or dodging an attack.
In so short a space of time I have become very used to the ‘action-lite’ combat in Guild Wars 2 and I find myself missing this element to combat in other games. It’s not necessarily for the requirement to dodge away from ‘telegraphed attacks’ by veteran/elite opponents. Rather I think it’s the sense of control this mechanic gives you, especially as a squishy cloth-wearing caster, to get away from damage and re-assert some control over the combat situation.
I guess my love for this mechanic, which is nothing new other than it’s ubiquity in GW2, has it’s origin in the hunter class in WoW. I loved the disengage ability for it’s showy animation and for the tiny extra layer of tactics that it added to the tab-target combat.