I managed to get my consular level 49 last night, so one more level. It’s taking me about 5-6 hours per level which works out as two good sessions. I’ll maybe hit level 50 on Saturday if I can play enough by then.
I have generally really liked Corellia, but at times the “kill another X imperials” can get rather wearing. In particular the missions in Axial Park have just been a pain in the behind. Lots of silvers, lots of patrols and a surprising number of gold opponents as well. It just ended up a bit of a slog to get through all those missions when playing a healer / tank companion combo.
Missions are naturally written / animated to work pretty much the same for all classes. I do think it rather unstylish for a Jedi to attack walkers with a shoulder-fired rocket launcher. Isn’t my lightsaber or awesome force powers enough to topple one of those?
The relative difficulty of the fighting, especially where patrols would appear suddenly or you’d pull a group on a corner and find it has multiple silver mobs hidden round said corner meant some frantic healing moments. Despite the annoyance I appreciate that tougher fights, by design or at random, are a good training for players near the end game to get practiced with ‘crowd control’ and other survival skills. I certainly had to get serious about my healing rotation at certain points.
I’ve read a number of times, especially in relation to WoW, that the leveling ‘game’ is completely different from the endgame. Since so much of WoWs early content is so easy there’s little to no need for any crowd control, self-heals or tactical ability usage. I think that’s not applicable to SWTOR in general. Especially since I ended up solo’ing the second half of the game’s planets I’ve needed to follow pretty standard instance behaviour to survive elite opponents or the ends of mission chains. There are heroics at almost all levels to provide a decent group challenge and of course a whole series of actual instances as well.
I wonder whether those new to the genre (MMOs) realise this though? It’s easy for me as a MMO vet to recognise how the game encourages sensible strategies through mob placement or encounter design, but to a new player it might just seem the game ‘gets really hard’?