I managed to get my consular level 49 last night, so one more level. It’s taking me about 5-6 hours per level which works out as two good sessions. I’ll maybe hit level 50 on Saturday if I can play enough by then.
I have generally really liked Corellia, but at times the “kill another X imperials” can get rather wearing. In particular the missions in Axial Park have just been a pain in the behind. Lots of silvers, lots of patrols and a surprising number of gold opponents as well. It just ended up a bit of a slog to get through all those missions when playing a healer / tank companion combo.
Missions are naturally written / animated to work pretty much the same for all classes. I do think it rather unstylish for a Jedi to attack walkers with a shoulder-fired rocket launcher. Isn’t my lightsaber or awesome force powers enough to topple one of those?
The relative difficulty of the fighting, especially where patrols would appear suddenly or you’d pull a group on a corner and find it has multiple silver mobs hidden round said corner meant some frantic healing moments. Despite the annoyance I appreciate that tougher fights, by design or at random, are a good training for players near the end game to get practiced with ‘crowd control’ and other survival skills. I certainly had to get serious about my healing rotation at certain points.
I’ve read a number of times, especially in relation to WoW, that the leveling ‘game’ is completely different from the endgame. Since so much of WoWs early content is so easy there’s little to no need for any crowd control, self-heals or tactical ability usage. I think that’s not applicable to SWTOR in general. Especially since I ended up solo’ing the second half of the game’s planets I’ve needed to follow pretty standard instance behaviour to survive elite opponents or the ends of mission chains. There are heroics at almost all levels to provide a decent group challenge and of course a whole series of actual instances as well.
I wonder whether those new to the genre (MMOs) realise this though? It’s easy for me as a MMO vet to recognise how the game encourages sensible strategies through mob placement or encounter design, but to a new player it might just seem the game ‘gets really hard’?



I’ve noticed on their official forums that people often complain that the game gets harder as you level up, with sometimes “large” difficulty bumps as you change planets. I’ve personally not noticed any such thing, but I also use CC and interrupts as a matter of course in my play. Heck, I soloed an H4 mission on Tatooine with my sniper a couple of days ago, since it involved droids so I could CC them. Gained 2 levels and then went to do an H2+ that didn’t involve droids and. . . I still managed, but only barely, and I lost my companion in every fight. CC is a great equalizer, that’s for sure. . . . .
I think gear is probably the biggest factor overall. It’s easy to zoom through levels without keeping your companions gear in step or even all of your own. If you don’t get enough commendations from a planet to get the modules or upgrades it can make a big difference. It hasn’t helped that stupid techblades are hard to come by for poor old Qyzen. I ended up going back to Tattooine and getting the orange one from some mission or other – this has made a huge difference to his performance as tank since I can concentrate on keeping his weapon (and therefore his dps) balanced with mine.